The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.43
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.67
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-9, 145 pounds; Athletic, slight build. 7.52 runner in the 60. Offensively: RHH. Open setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Short take back with the hands with a toe-tap for timing. Stays behind the ball while showing an average effort from the legs. Showed a moderate swing path with a late one hand finish. More line drives than flyballs and groundballs with a peak exit velocity of 79 MPH via Trackman. Defensively: Starts with a compact setup; uses prep step while playing low to the ground. Hands are out in front with a clean transfer. Long arm swing from a low 3/4 arm slot. INF - 72 MPH. Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with a slight coil away from the plate. Has a moderate stride landing inline with the plate. Long arm swing while arm stays in line with 2B; low 3/4 slot. Upright with finish. FB: Peak velo of MPH, while sitting 76-78 MPH; straight action. CB: 65-66 MPH; 12-6 shape. SL: 69-70 MPH; short action. CH: 69-70 MPH; fading action.
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Physical: 5-9, 145 pounds; Athletic, slight build. 7.52 runner in the 60.
Offensively: RHH. Open setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Short take back with the hands with a toe-tap for timing. Stays behind the ball while showing an average effort from the legs. Showed a moderate swing path with a late one hand finish. More line drives than flyballs and groundballs with a peak exit velocity of 79 MPH via Trackman.
Defensively: Starts with a compact setup; uses prep step while playing low to the ground. Hands are out in front with a clean transfer. Long arm swing from a low 3/4 arm slot. INF - 72 MPH.
Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with a slight coil away from the plate. Has a moderate stride landing inline with the plate. Long arm swing while arm stays in line with 2B; low 3/4 slot. Upright with finish. FB: Peak velo of MPH, while sitting 76-78 MPH; straight action. CB: 65-66 MPH; 12-6 shape. SL: 69-70 MPH; short action. CH: 69-70 MPH; fading action.