The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.81
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
6-foot-3, 190-pound right-handed hitting 2-way player. On mound; short rocker step into higher tuck and turn balance point, leads with shoulders, arm is late at times to release. Fastball was 82-85 mph, solid arm strength, with slight cutting action at times. 12/6 shape with tighter spin on curveball. Good sink with deception on changeup; thrown near fastball arm speed. 6.81 runner. Slight open stance, strides to square, body load, flat swing plane, some stiffness through finish, line drive and ground ball contact, 88 mph exit velocity. Works around and through, avg. footwork, stiffer arm action, solid athletic ability with raw mechanics, should develop well in college with instruction, 83 mph arm strength across infield.
4/28/19
6-foot-3, 190-pound right-handed hitting 2-way player. On mound; short rocker step into tucked medium balance point, slight collapse down mound, short compact arm action, lands inline with front foot open to plate. Fastball was thrown for strikes at 79-83 mph. Curveball has 12/6 spin with solid depth to plate. Solid action on changeup with avg. fade in bottom of zone. 7.10 runner. Square stance, uses lower half in swing, flat swing plane, some stiffness to finish, solid present strength, shows hard contact to pull side of field, 81 mph exit velocity. Sure hands in field, avg. footwork, tends to move flat-footed, works low to ground, quick release on throws with accuracy and carry to bag, profiles as third baseman, 78 mph arm strength across infield.
Draft Reports
Contact
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6-foot-3, 190-pound right-handed hitting 2-way player. On mound; short rocker step into higher tuck and turn balance point, leads with shoulders, arm is late at times to release. Fastball was 82-85 mph, solid arm strength, with slight cutting action at times. 12/6 shape with tighter spin on curveball. Good sink with deception on changeup; thrown near fastball arm speed. 6.81 runner. Slight open stance, strides to square, body load, flat swing plane, some stiffness through finish, line drive and ground ball contact, 88 mph exit velocity. Works around and through, avg. footwork, stiffer arm action, solid athletic ability with raw mechanics, should develop well in college with instruction, 83 mph arm strength across infield.
6-foot-3, 190-pound right-handed hitting 2-way player. On mound; short rocker step into tucked medium balance point, slight collapse down mound, short compact arm action, lands inline with front foot open to plate. Fastball was thrown for strikes at 79-83 mph. Curveball has 12/6 spin with solid depth to plate. Solid action on changeup with avg. fade in bottom of zone. 7.10 runner. Square stance, uses lower half in swing, flat swing plane, some stiffness to finish, solid present strength, shows hard contact to pull side of field, 81 mph exit velocity. Sure hands in field, avg. footwork, tends to move flat-footed, works low to ground, quick release on throws with accuracy and carry to bag, profiles as third baseman, 78 mph arm strength across infield.