The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.05
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.14 - 2.20
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: C/RHP Body: 6-3, 205-pounds. Defense: 2.14-2.20 pop times. Defense: RH. C - 76 mph. Solid arm, extra step in footwork, solid accuracy to base with carry on throws, avg. receiver, shows ability to block. Hit: RHH. Square stance, hovers into load, line drive swing with occasional lift, strong contact to pull side of plate. Power: 89 mph exit velocity from the tee. Run: 7.05 runner in the 60.
Pitching: Delivery: RH. Solid 3 pitch mix, slight crouch, compact arm action, turns ball over hard on release. FB: T80, 77-80 mph. Command of FB with running action to arm-side. CB: 63-64 mph. Slow break with ability to drop in for strikes. SL: 65-66 mph. 10/4 shape with tight spin and late break for strikes.
Draft Reports
Contact
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Positional Profile: C/RHP
Body: 6-3, 205-pounds.
Defense: 2.14-2.20 pop times.
Defense: RH. C - 76 mph. Solid arm, extra step in footwork, solid accuracy to base with carry on throws, avg. receiver, shows ability to block.
Hit: RHH. Square stance, hovers into load, line drive swing with occasional lift, strong contact to pull side of plate.
Power: 89 mph exit velocity from the tee.
Run: 7.05 runner in the 60.
Pitching:
Delivery: RH. Solid 3 pitch mix, slight crouch, compact arm action, turns ball over hard on release.
FB: T80, 77-80 mph. Command of FB with running action to arm-side.
CB: 63-64 mph. Slow break with ability to drop in for strikes.
SL: 65-66 mph. 10/4 shape with tight spin and late break for strikes.