The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.44
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.58
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.02
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Hit: (RHH) Begins in a tall stance with a small controlled load, then uses a short stride. Developing bat speed. Good extension on his finish, long level swing. Gap to gap approach.
Power: 92 mph exit velocity, average 85.0 mph. 62.5 mph bat speed average. 19.6 mph hand speed average. Top 3 ev at the showcase.
Defense: (IF) Firm developing hands, developing footwork, natural exchange. Movements laterally were average and he fields the ball out front.
Arm: 73 mph infield velocity. Long arm action, high ¾ slot.
Speed: 7.44 (60-yard).
Pitching: Projectable. Tall-and-fall delivery, some effort. High ¾ arm angle, consistent developing arm speed, loose arm action.
Body: 6-foot-1, 175-pound projectable athletic build.
Hit: (RHH) Begins in a tall stance with a small controlled load, then uses a short stride. Developing bat speed. Good extension on his finish, long level swing. Gap to gap approach.
Power: 92 mph exit velocity, average 85.0 mph. 62.5 mph bat speed average. 19.6 mph hand speed average. Top 3 ev at the showcase.
Defense: (IF) Firm developing hands, developing footwork, natural exchange. Movements laterally were average and he fields the ball out front.
Arm: 73 mph infield velocity. Long arm action, high ¾ slot.
Speed: 7.44 (60-yard).
Pitching: Projectable. Tall-and-fall delivery, some effort. High ¾ arm angle, consistent developing arm speed, loose arm action.
FB: T79. 75-77 mph. (Max spin 1945; Avg 1846). Slight running action.
CB: 70-70 mph. Gradual action, 11/5 shape. (Max spin 1931; Avg 1931).
SL: (Max spin 2039; Avg 2039).