The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.62
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.5
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.38
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Body: 5’10’’, 170 pounds. Athletic frame. Hit: LHH. Hits from a balanced, open stance at the plate from the left side. Short, quick load with hand separation. Lands on-time with quick hands and fast bat speed through the zone. Short, compact, uphill swing path. Really stays behind the ball well with great balance, extension and a two-handed finish. Showed a more middle to pull-side approach during BP. Power: 87 mph exit velocity per TrackMan during BP. Power to the pull-side now with more projected. Arm: RH. INF - 84 mph. Throws with long arm action from a high three-quarter slot. Defense: Fields the ball out in front funneling to chest from a solid, athletic base. Shuffles feet and gains ground towards the target. Clean exchange on double play feeds to second. Run: 7.62 60-yard time.
Delivery: Slightly up-tempo side-step wind-up and high leg kick to a tall, compact balance position. Long, smooth stride down the mound with strong lower half drive. Lands slightly closed to the plate and gets down hard over the front side with extension and a full athletic finish. Arm Action: RH. Clean hand separation and throws with a full arm circle from over the top. Creates quick arm speed through release. FB: T82 mph, 79-81 mph. Showed the ability to spot the fastball on both sides of the plate with an average spin rate of 2176 rpm per TrackMan. CB: 64-67 mph. Big 12/6 shape with an average spin rate of 2419 rpm per TrackMan. CH: 69-72 mph.
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Maryland Top Prospect Games West
Body: 5’10’’, 170 pounds. Athletic frame.
Hit: LHH. Hits from a balanced, open stance at the plate from the left side. Short, quick load with hand separation. Lands on-time with quick hands and fast bat speed through the zone. Short, compact, uphill swing path. Really stays behind the ball well with great balance, extension and a two-handed finish. Showed a more middle to pull-side approach during BP.
Power: 87 mph exit velocity per TrackMan during BP. Power to the pull-side now with more projected.
Arm: RH. INF - 84 mph. Throws with long arm action from a high three-quarter slot.
Defense: Fields the ball out in front funneling to chest from a solid, athletic base. Shuffles feet and gains ground towards the target. Clean exchange on double play feeds to second.
Run: 7.62 60-yard time.
Delivery: Slightly up-tempo side-step wind-up and high leg kick to a tall, compact balance position. Long, smooth stride down the mound with strong lower half drive. Lands slightly closed to the plate and gets down hard over the front side with extension and a full athletic finish.
Arm Action: RH. Clean hand separation and throws with a full arm circle from over the top. Creates quick arm speed through release.
FB: T82 mph, 79-81 mph. Showed the ability to spot the fastball on both sides of the plate with an average spin rate of 2176 rpm per TrackMan.
CB: 64-67 mph. Big 12/6 shape with an average spin rate of 2419 rpm per TrackMan.
CH: 69-72 mph.