The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.98
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.6
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.88
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.39
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.98
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.82
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.36
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.78
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
65.19
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
66.63
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: RHP/1B Body: 6-3, 180-pounds. Tall athletic build with room for added strength. Delivery: Creates plenty of torque into the back hip during the leg lift. Could afford to brace against more stable lead leg. Some slight shoulder tilt, mostly linear movements with the upper half. Arm Action: RH. Almost over-the-top arm slot, fairly efficient arm circle, hides the ball well.Some forces recoil after follow-through. FB: T78.9, 77-79 mph. High vertical break number, also seems to miss high mostly. Needs to improve command. T1951, 1886 average rpm. SL: 66-67 mph. Drops the arm slot pretty noticeably on the slider, which has mostly depth. T2039, 1998 average rpm. CH: 68-70 mph. Needs to maintain intent on the change-up, but encouraging movement profile. Kills spin with solid horizontal and vertical movement. T1513, 1421 average rpm.
10/30/22
Positional Profile: RHP/1B Body: 6-3, 180-pounds. Tall athletic build with room for added strength. Delivery: Creates plenty of torque into the back hip during the leg lift. Could afford to brace against more stable lead leg. Some slight shoulder tilt, mostly linear movements with the upper half. Arm Action: RH. Almost over-the-top arm slot, fairly efficient arm circle, hides the ball well.Some forces recoil after follow-through. FB: T78.9, 77-79 mph. High vertical break number, also seems to miss high mostly. Needs to improve command. T1951, 1886 average rpm. SL: 66-67 mph. Drops the arm slot pretty noticeably on the slider, which has mostly depth. T2039, 1998 average rpm. CH: 68-70 mph. Needs to maintain intent on the change-up, but encouraging movement profile. Kills spin with solid horizontal and vertical movement. T1513, 1421 average rpm.
10/30/22
Positional Profile: RHP/1B Body: 6-3, 180-pounds. Tall athletic build with room for added strength. Hits: RHH. Tall stance with knees starting just outside shoulder width, hands start above shoulder with flat bat. Path works direct and flat through the zone, produced a line drive to groundball type profile. Power: 87 max exit velocity, averaged 80.9 MPH. 310' max distance. Arm: RH. INF-73 mph.Short whippy arm action with some good life to the bases. Defense: Plays tall at times, showed good movement for size side to side with confidence in the glove. Run: 7.78 runner in the 60. Vizual Edge: 43.97 Edge Score
10/30/22
Positional Profile: RHP/1B Body: 6-3, 180-pounds. Tall athletic build with room for added strength. Hits: RHH. Tall stance with knees starting just outside shoulder width, hands start above shoulder with flat bat. Path works direct and flat through the zone, produced a line drive to groundball type profile. Power: 87 max exit velocity, averaged 80.9 MPH. 310' max distance. Arm: RH. INF-73 mph.Short whippy arm action with some good life to the bases. Defense: Plays tall at times, showed good movement for size side to side with confidence in the glove. Run: 7.78 runner in the 60. Vizual Edge: 43.97 Edge Score
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (LH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Body: 6-3, 180-pounds. Tall athletic build with room for added strength.
Delivery: Creates plenty of torque into the back hip during the leg lift. Could afford to brace against more stable lead leg. Some slight shoulder tilt, mostly linear movements with the upper half.
Arm Action: RH. Almost over-the-top arm slot, fairly efficient arm circle, hides the ball well.Some forces recoil after follow-through.
FB: T78.9, 77-79 mph. High vertical break number, also seems to miss high mostly. Needs to improve command. T1951, 1886 average rpm.
SL: 66-67 mph. Drops the arm slot pretty noticeably on the slider, which has mostly depth. T2039, 1998 average rpm.
CH: 68-70 mph. Needs to maintain intent on the change-up, but encouraging movement profile. Kills spin with solid horizontal and vertical movement. T1513, 1421 average rpm.
Positional Profile: RHP/1B
Body: 6-3, 180-pounds. Tall athletic build with room for added strength.
Delivery: Creates plenty of torque into the back hip during the leg lift. Could afford to brace against more stable lead leg. Some slight shoulder tilt, mostly linear movements with the upper half.
Arm Action: RH. Almost over-the-top arm slot, fairly efficient arm circle, hides the ball well.Some forces recoil after follow-through.
FB: T78.9, 77-79 mph. High vertical break number, also seems to miss high mostly. Needs to improve command. T1951, 1886 average rpm.
SL: 66-67 mph. Drops the arm slot pretty noticeably on the slider, which has mostly depth. T2039, 1998 average rpm.
CH: 68-70 mph. Needs to maintain intent on the change-up, but encouraging movement profile. Kills spin with solid horizontal and vertical movement. T1513, 1421 average rpm.
Body: 6-3, 180-pounds. Tall athletic build with room for added strength.
Hits: RHH. Tall stance with knees starting just outside shoulder width, hands start above shoulder with flat bat. Path works direct and flat through the zone, produced a line drive to groundball type profile.
Power: 87 max exit velocity, averaged 80.9 MPH. 310' max distance.
Arm: RH. INF-73 mph.Short whippy arm action with some good life to the bases.
Defense: Plays tall at times, showed good movement for size side to side with confidence in the glove.
Run: 7.78 runner in the 60.
Vizual Edge: 43.97 Edge Score
Positional Profile: RHP/1B
Body: 6-3, 180-pounds. Tall athletic build with room for added strength.
Hits: RHH. Tall stance with knees starting just outside shoulder width, hands start above shoulder with flat bat. Path works direct and flat through the zone, produced a line drive to groundball type profile.
Power: 87 max exit velocity, averaged 80.9 MPH. 310' max distance.
Arm: RH. INF-73 mph.Short whippy arm action with some good life to the bases.
Defense: Plays tall at times, showed good movement for size side to side with confidence in the glove.
Run: 7.78 runner in the 60.
Vizual Edge: 43.97 Edge Score