The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.02
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.13
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: 2B/RHP Body: 5-foot-7, 120-pounds. Thin, high waisted, athletic frame. Defense: Plays with glove out front, plays through baseball with rhythm. Arm: RH. INF - 74 mph. High 3/4 arm slot, long arm action. Hit: RHH. Tall, balanced setup, high leg lift, quiet hands, short stride. Level bat path, extension on contact, wide finish. Power: 84 mph exit velocity. Line drive, pull-side gap approach. Run: 8.02 runner in the 60.
Delivery: Tall and fall delivery, high athletic balance point. Arm Action: RH. High 3/4 arm slot, long arm action. FB: T78, 76-78 mph. Slight arm side run. CB: 64-66 mph. 11/5 shape, sharp at times. CH: 69-71 mph. Circle change action.
Draft Reports
Contact
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Positional Profile: 2B/RHP
Body: 5-foot-7, 120-pounds. Thin, high waisted, athletic frame.
Defense: Plays with glove out front, plays through baseball with rhythm.
Arm: RH. INF - 74 mph. High 3/4 arm slot, long arm action.
Hit: RHH. Tall, balanced setup, high leg lift, quiet hands, short stride. Level bat path, extension on contact, wide finish.
Power: 84 mph exit velocity. Line drive, pull-side gap approach.
Run: 8.02 runner in the 60.
Delivery: Tall and fall delivery, high athletic balance point.
Arm Action: RH. High 3/4 arm slot, long arm action.
FB: T78, 76-78 mph. Slight arm side run.
CB: 64-66 mph. 11/5 shape, sharp at times.
CH: 69-71 mph. Circle change action.