The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.03
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.83
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.07
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Positional Profile: LHP/OF Body: 5-10, 160-pounds. Defense: LH OF - 85 mph. Avg./sound actions, long release, shows flashes of online carry on throws. Hit: LHH. Open stance, controlled load to square, clean path, mid/pull approach, solid firm contact with line drive approach. Power: 82 mph exit velocity from the tee. Run: 7.21 runner in the 60.
Pitching: Delivery: LH. Controlled mechanics, paused stab on backside, one piece arm action through to release. FB: T81, 79-81 mph. Varying action between running action to arm side and cutting action to glove. CB: 68-69 mph. 12/6 shape with avg. depth CH: 75-76 mph. Developing feel for CH with current avg. overall action.
3/08/20
Positional Profile: LHP/OF Body: 5-10, 160-pounds. Delivery: Controlled tempo, balanced over rubber, lands inline, slight finish. Arm Action: LH. Stiffer shouldered, some life and clean out front. FB: T84, 81-83 mph. Running action; tends to miss arm-side of plate. CB: 69-72 mph. Sharper breaking ball with tight spin when released out front. CH: 73-76 mph. Straight with avg. fade and sink.
Hit: LHH. Slight open stance, short to contact, shows rhythm in box, consistent hard line drive contact. Power: 86 mph exit velocity from the tee. Arm: LH. OF - 87 mph. Defense: Avg. tempo to field, sure hands, tends to stop to throw, velo will develop more with greater use of momentum. Run: 6.83 runner in the 60.
3/10/19
5-foot-10, 145-pound left-handed hitting 2-way player. On mound; crouched medium balance point, longer arm path, one piece action, delivered from high ¾ slot. Fastball was 78-80 mph with running action for strikes. Good depth on breaking ball with 1/7 shape for strikes. Cut action on changeup with avg. depth and sink. 7.07 runner. Slightly open stance, body load, linear stride through contact, uses lower half well in swing, shows line drive contact to pull side of field, creates good bat speed out of smaller frame, 85 mph exit velocity. Avg. footwork and fielding mechanics, tends to stop to field, above avg. throws with accuracy and carry to target with athletic arm action, 84 mph arm strength from outfield.
Draft Reports
Contact
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Positional Profile: LHP/OF
Body: 5-10, 160-pounds.
Defense: LH OF - 85 mph. Avg./sound actions, long release, shows flashes of online carry on throws.
Hit: LHH. Open stance, controlled load to square, clean path, mid/pull approach, solid firm contact with line drive approach.
Power: 82 mph exit velocity from the tee.
Run: 7.21 runner in the 60.
Pitching:
Delivery: LH. Controlled mechanics, paused stab on backside, one piece arm action through to release.
FB: T81, 79-81 mph. Varying action between running action to arm side and cutting action to glove.
CB: 68-69 mph. 12/6 shape with avg. depth
CH: 75-76 mph. Developing feel for CH with current avg. overall action.
Positional Profile: LHP/OF
Body: 5-10, 160-pounds.
Delivery: Controlled tempo, balanced over rubber, lands inline, slight finish.
Arm Action: LH. Stiffer shouldered, some life and clean out front.
FB: T84, 81-83 mph. Running action; tends to miss arm-side of plate.
CB: 69-72 mph. Sharper breaking ball with tight spin when released out front.
CH: 73-76 mph. Straight with avg. fade and sink.
Hit: LHH. Slight open stance, short to contact, shows rhythm in box, consistent hard line drive contact.
Power: 86 mph exit velocity from the tee.
Arm: LH. OF - 87 mph.
Defense: Avg. tempo to field, sure hands, tends to stop to throw, velo will develop more with greater use of momentum.
Run: 6.83 runner in the 60.
5-foot-10, 145-pound left-handed hitting 2-way player. On mound; crouched medium balance point, longer arm path, one piece action, delivered from high ¾ slot. Fastball was 78-80 mph with running action for strikes. Good depth on breaking ball with 1/7 shape for strikes. Cut action on changeup with avg. depth and sink. 7.07 runner. Slightly open stance, body load, linear stride through contact, uses lower half well in swing, shows line drive contact to pull side of field, creates good bat speed out of smaller frame, 85 mph exit velocity. Avg. footwork and fielding mechanics, tends to stop to field, above avg. throws with accuracy and carry to target with athletic arm action, 84 mph arm strength from outfield.