A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Pitching: Solid. Tall-and-fall delivery, easy effort. High ¾ arm angle, some arm speed, consistent arm action. Strong balance point, downhill shoulders, lands soft, balanced finish.
6-foot-3, 191-pound. In the 60-yard dash, he clocked a time of 8.24. Projectable on the mound, showed some arm speed, he had a ¾ arm angle with a compact arm action. Tall-and-fall type pitcher and shows some effort. Tall balance point. Has an upright finish. Produced a fastball that came in at 74-77 mph with a max of 78 mph; has decent command and some action with flat movement. He shows gradual action and some command on his 11/5 curveball (63-65). Showed gradual fade and decent command on his changeup (71-72).
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Body: 6-foot-4, 210-pound.
Pitching: Solid. Tall-and-fall delivery, easy effort. High ¾ arm angle, some arm speed, consistent arm action. Strong balance point, downhill shoulders, lands soft, balanced finish.
FB: (Max spin 1994; Avg 1851). Slight running action.
SL: Late tight action, 10/4 movement. (Max spin 1704; Avg 1461).
6-foot-3, 191-pound. In the 60-yard dash, he clocked a time of 8.24. Projectable on the mound, showed some arm speed, he had a ¾ arm angle with a compact arm action. Tall-and-fall type pitcher and shows some effort. Tall balance point. Has an upright finish. Produced a fastball that came in at 74-77 mph with a max of 78 mph; has decent command and some action with flat movement. He shows gradual action and some command on his 11/5 curveball (63-65). Showed gradual fade and decent command on his changeup (71-72).