The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.53
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Athletic and projectable at 6-foot, 166-pounds. Tall setup on the mound with his hands up high. Works quickly with repeatability. Syncs up both halves smoothly. Keeps his stride direction in line. Even shoulder tilt. Strong frontside. Gets over his brace leg. Long, loose, clean arm action. High 3/4 slot. Has easy velo with room to grow. FB had late life through the zone at 87-88 MPH, touching 89 MPH. Sharp breaker that sat 73-75 MPH with late downer bite.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Athletic and projectable at 6-foot, 166-pounds. Tall setup on the mound with his hands up high. Works quickly with repeatability. Syncs up both halves smoothly. Keeps his stride direction in line. Even shoulder tilt. Strong frontside. Gets over his brace leg. Long, loose, clean arm action. High 3/4 slot. Has easy velo with room to grow. FB had late life through the zone at 87-88 MPH, touching 89 MPH. Sharp breaker that sat 73-75 MPH with late downer bite.