A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-foot-10, 165 pounds; Slight, build. 8.21 runner in the 60. Offensively: LHH. Even setup, with feet shoulder width apart; flat bat to start. Short take back with the hands with an up and down stride for timing. Drifts into contact while showing a limited effort from the legs. Showed a short swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 80 MPH via Trackman. Defensively: Starts with an upright /tall setup; static during pre-pitch while utilizing a quick first step. Hands are off to the side with a delay in transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 74 MPH. Pitching: Uses a center rubber setup while using an angled drop step. Belt high leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 3B side with finish. FB: Peak velo of 73 MPH, while sitting 71-73 MPH; straight action. CB: 62-64 MPH; showed depth. CH: 64-65 MPH; maintains same plain.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Physical: 5-foot-10, 165 pounds; Slight, build. 8.21 runner in the 60.
Offensively: LHH. Even setup, with feet shoulder width apart; flat bat to start. Short take back with the hands with an up and down stride for timing. Drifts into contact while showing a limited effort from the legs. Showed a short swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 80 MPH via Trackman.
Defensively: Starts with an upright /tall setup; static during pre-pitch while utilizing a quick first step. Hands are off to the side with a delay in transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 74 MPH.
Pitching: Uses a center rubber setup while using an angled drop step. Belt high leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 3B side with finish. FB: Peak velo of 73 MPH, while sitting 71-73 MPH; straight action. CB: 62-64 MPH; showed depth. CH: 64-65 MPH; maintains same plain.