The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.07
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 5-foot-9, 145 pounds; Lean, athletic build . 7.07 runner in the 60. Offensively: RHH. wide, balanced bas with feet even and slight bend in the knees; hands start relaxed in front of back shoulder; Lift and replace stride while hands take a short load back. Strong, balanced effort out of the lower half with Short into the hitting zone getting on plane early and staying through with a 79% on plane efficiency per Blast Motion. Good feel for the barrel with solid contact to all fields; peak Trackman exit velocity of 84 MPH. Defensively: Uses prep step; Athletic footwork playing low to the ground with the ability to make the play on the run with ease. Soft hands with quick clean transfers; Short arm action to a 3/4 release on accurate throws with carry. INF - 78 MPH.
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Physical: 5-foot-9, 145 pounds; Lean, athletic build . 7.07 runner in the 60.
Offensively: RHH. wide, balanced bas with feet even and slight bend in the knees; hands start relaxed in front of back shoulder; Lift and replace stride while hands take a short load back. Strong, balanced effort out of the lower half with Short into the hitting zone getting on plane early and staying through with a 79% on plane efficiency per Blast Motion. Good feel for the barrel with solid contact to all fields; peak Trackman exit velocity of 84 MPH.
Defensively: Uses prep step; Athletic footwork playing low to the ground with the ability to make the play on the run with ease. Soft hands with quick clean transfers; Short arm action to a 3/4 release on accurate throws with carry. INF - 78 MPH.