The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.24
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.45
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.8
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.20
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
65.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.1
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.66
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.91
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.24
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.72
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.96
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.18
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
72.62
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
84.59
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
76.64
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-2, 180 pounds; Long, slender build. 7.18 runner in the 60. Offensively: RHH. Even setup, with feet shoulder width apart; upright bat position. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a late one hand finish. More groundballs than line drives and flyballs with a peak exit velocity of 88 MPH via Trackman. Defensively: Starts with an upright /tall setup; uses prep step while playing low to the ground. Hands are underneath the body with a clean transfer. Moderate arm circle from a high 3/4 arm slot. INF - 78 MPH. Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a long stride landing inline with the plate. Moderate arm swing while showing no restrictions; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 81 MPH, while sitting 78-80 MPH; arm side run. SL: 69-73 MPH; short action. CH: 74 MPH; maintains same plain.
2/21/23
Physical: 6-foot-0, 175 pounds; Long, slender build. 7.45 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Drops hands on the way back with a slight leg-kick for timing. Drifts into contact while showing an aggressive lower half. Showed a compact swing path with a late one hand finish. More groundballs than line drives and flyballs with a peak exit velocity of 86 MPH via Trackman. Defensively: Starts with a low to the ground setup; uses prep step while showing active feet. Hands are out in front while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 79 MPH. Smooth defender with good range up the middle. Pitching: Uses a glove side setup working primarily from the stretch. Minimal leg lift with a slight lean over the belt. Has a long stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 78 MPH, while sitting 76 - 77 MPH; arm side run. SL: 65 - 68 MPH; tilting break. CH: 70 MPH; fading action.
2/23/22
Physical: 5-foot-11, 160 pounds; Lean build.
Offensively: RHH. Slightly open setup, with feet shoulder width apart; upright bat position. Short take back with the hands with a knee knock leg kick for timing. Stays behind the ball while showing an aggressive lower half. Showed a compact swing path with a two handed finish. More line drives than fly balls and ground balls with a peak exit velocity of 81 MPH via Trackman.
Defensively: Starts with a balanced setup; static during pre-pitch while showing choppy feet. Hands are soft while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 72 MPH.
7/06/21
Physical: 5-foot-9, 140 pounds; Wiry, lean build. 8.2 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Short take back with the hands with a toe-tap for timing. Drifts into contact while showing an average effort from the legs. Showed a compact swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 74 MPH via Trackman.
Defensively: Starts with a low to the ground setup; walks into ready position while aggressive with approach. Hands are out in front while funnelling to the hip before transfer. Long arm swing from a low 3/4 arm slot. INF - 65 MPH.
Pitching: Couser uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while arm stays in line with 2B; working through a low 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 68 MPH, while sitting 65-67 MPH; arm side run with sink. CB: 56-58 MPH; late action.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (LH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-2, 180 pounds; Long, slender build. 7.18 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; upright bat position. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a late one hand finish. More groundballs than line drives and flyballs with a peak exit velocity of 88 MPH via Trackman.
Defensively: Starts with an upright /tall setup; uses prep step while playing low to the ground. Hands are underneath the body with a clean transfer. Moderate arm circle from a high 3/4 arm slot. INF - 78 MPH.
Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a long stride landing inline with the plate. Moderate arm swing while showing no restrictions; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 81 MPH, while sitting 78-80 MPH; arm side run. SL: 69-73 MPH; short action. CH: 74 MPH; maintains same plain.
Physical: 6-foot-0, 175 pounds; Long, slender build. 7.45 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Drops hands on the way back with a slight leg-kick for timing. Drifts into contact while showing an aggressive lower half. Showed a compact swing path with a late one hand finish. More groundballs than line drives and flyballs with a peak exit velocity of 86 MPH via Trackman.
Defensively: Starts with a low to the ground setup; uses prep step while showing active feet. Hands are out in front while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 79 MPH. Smooth defender with good range up the middle.
Pitching: Uses a glove side setup working primarily from the stretch. Minimal leg lift with a slight lean over the belt. Has a long stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 78 MPH, while sitting 76 - 77 MPH; arm side run. SL: 65 - 68 MPH; tilting break. CH: 70 MPH; fading action.
Physical: 5-foot-11, 160 pounds; Lean build.
Offensively: RHH. Slightly open setup, with feet shoulder width apart; upright bat position. Short take back with the hands with a knee knock leg kick for timing. Stays behind the ball while showing an aggressive lower half. Showed a compact swing path with a two handed finish. More line drives than fly balls and ground balls with a peak exit velocity of 81 MPH via Trackman.
Defensively: Starts with a balanced setup; static during pre-pitch while showing choppy feet. Hands are soft while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 72 MPH.
Physical: 5-foot-9, 140 pounds; Wiry, lean build. 8.2 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Short take back with the hands with a toe-tap for timing. Drifts into contact while showing an average effort from the legs. Showed a compact swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 74 MPH via Trackman.
Defensively: Starts with a low to the ground setup; walks into ready position while aggressive with approach. Hands are out in front while funnelling to the hip before transfer. Long arm swing from a low 3/4 arm slot. INF - 65 MPH.
Pitching: Couser uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while arm stays in line with 2B; working through a low 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 68 MPH, while sitting 65-67 MPH; arm side run with sink. CB: 56-58 MPH; late action.