The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.18
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.28
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.56
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
64.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Pitching: Short side step into a high leg lift to a tall stack, builds momentum as glides down in line finishing over a strong post leg to a repeatable release and follow through; mid arm swing through a clean 3/4 release. FB: Commands in the zone flashing ride (19" induced vertical) and run (15" horizontal movement). SL: Slurvy action with up to 13" horizontal movement. CH: Good hand speed with up to 14" arm side fade
7/06/20
Physical: 6-foot-2, 185 pounds; Long, athletic build. 7.4 runner in the 60. Offensively: RHH. Wide, even feet with an upright stance; hands start back and in; lift and replace stride with a fluid load of the hands straight back. aggressive lower half into a stiff front side with Quick into the zone with advanced 78 mph bat speed and a 53% on plane efficiency. ; peak Trackman exit velocity of 93 MPH. Defensively: Uses prep step; active foot work playing through the ball routinely. confident glove fielding the ball center of his body funneling to the waist; athletic arm action with ability to vary release with the play. INF - 81 MPH. Pitching: builds momentum with a high leg lift before striding out in line to a repeatable release and follow through. long, fluid arm action to a natural 3/4 release. FB: Peak velo of 77 MPH, while sitting 75-76 MPH. plays with life (28 Bauer unit); has ride (max 21 inch vertical rise) and arm side run (15 inch max horizontal movement). CB: 61-64 MPH. Has a good feel for it with slurve action; 18 inch max horizontal movement with a max 2 inches of drop. CH: 69-70 MPH. good sell with up to 11 inches of horizontal movement.
2/21/20
Physical: 6-1, 175-pounds. Lean, long frame with room to fill out. 7.18 runner in the 60; 4.28 home-to-1B. Offensively: RHH. Tall, upright stance with his feet slightly wider than shoulder width apart, uses a bat waggle and a small stride for timing Quick hands, barrel gets to and through the point of contact quickly, flat barrel path through the swing. Lots of hard contact to pull side gap. 90 MPH raw exit velocity. Defensively: Starts low and uses a small prep hop for timing, smooth footwork, fields the ball in the middle of his body and funnels it into his stomach. Medium arm swing with a high 3/4 arm slot. INF - 73 MPH. Pitching: Short drop step with slight hesitation before high leg lift with a coil, hands are tucked back before separation in sync with stride, lands in line with a repeatable, balanced delivery. Long arm swings up to a clean 3/4 release. FB: T78, 76-78 MPH. Commands with arm side tail. CB: 60-63 MPH. 11-5 shape, slows up a bit. CH: 64-67 MPH. Maintains arm speed.
Draft Reports
Contact
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Physical: Long, athletic 6-foot-2, 200 lb build.
Pitching: Short side step into a high leg lift to a tall stack, builds momentum as glides down in line finishing over a strong post leg to a repeatable release and follow through; mid arm swing through a clean 3/4 release. FB: Commands in the zone flashing ride (19" induced vertical) and run (15" horizontal movement). SL: Slurvy action with up to 13" horizontal movement. CH: Good hand speed with up to 14" arm side fade
Physical: 6-foot-2, 185 pounds; Long, athletic build. 7.4 runner in the 60.
Offensively: RHH. Wide, even feet with an upright stance; hands start back and in; lift and replace stride with a fluid load of the hands straight back. aggressive lower half into a stiff front side with Quick into the zone with advanced 78 mph bat speed and a 53% on plane efficiency. ; peak Trackman exit velocity of 93 MPH.
Defensively: Uses prep step; active foot work playing through the ball routinely. confident glove fielding the ball center of his body funneling to the waist; athletic arm action with ability to vary release with the play. INF - 81 MPH.
Pitching: builds momentum with a high leg lift before striding out in line to a repeatable release and follow through. long, fluid arm action to a natural 3/4 release. FB: Peak velo of 77 MPH, while sitting 75-76 MPH. plays with life (28 Bauer unit); has ride (max 21 inch vertical rise) and arm side run (15 inch max horizontal movement). CB: 61-64 MPH. Has a good feel for it with slurve action; 18 inch max horizontal movement with a max 2 inches of drop. CH: 69-70 MPH. good sell with up to 11 inches of horizontal movement.
Physical: 6-1, 175-pounds. Lean, long frame with room to fill out. 7.18 runner in the 60; 4.28 home-to-1B.
Offensively: RHH. Tall, upright stance with his feet slightly wider than shoulder width apart, uses a bat waggle and a small stride for timing Quick hands, barrel gets to and through the point of contact quickly, flat barrel path through the swing. Lots of hard contact to pull side gap. 90 MPH raw exit velocity.
Defensively: Starts low and uses a small prep hop for timing, smooth footwork, fields the ball in the middle of his body and funnels it into his stomach. Medium arm swing with a high 3/4 arm slot. INF - 73 MPH.
Pitching: Short drop step with slight hesitation before high leg lift with a coil, hands are tucked back before separation in sync with stride, lands in line with a repeatable, balanced delivery. Long arm swings up to a clean 3/4 release. FB: T78, 76-78 MPH. Commands with arm side tail. CB: 60-63 MPH. 11-5 shape, slows up a bit. CH: 64-67 MPH. Maintains arm speed.