The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.03
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.82
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.87
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.29
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.82
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
6’2, 190 with strong, athletic frame and long levers. Starts slightly narrow in the box with knees bent and tall posture. Gathers weight on backside with a knee knock load into a longer forward stride. Hands use a short push back load prior to foot strike. Barrel covers the zone with a flat path then finishes slightly uphill through contact. Strong hands help generate easy bat speed. Strong front side helps create good leverage. At 3B, starts tall while a slight hop in his pre-pitch routine. Sound defensive actions, keeps his feet underneath him. Deliberate tempo with body control. Showed a consistent soft glove hand while funneling ball in. Low ¾ slot with above avg arm strength across the diamond.
On the mound, athleticism and body control translates to a clean, fluid delivery with controlled intent at release. Stays tall at leg lift and lets front hip lead him down the slope. Level shoulders at hand break with full extension in his glove side & throwing arm. Stride has length but he maintains connection to the ground and avoids reaching. Arm path shortens up at landing and works from a high ¾ slot with late hand speed. Balanced finish over front leg with extension and eyes on target. FB/CB/CH combo with all 3 showing command around the zone.
Draft Reports
Contact
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6’2, 190 with strong, athletic frame and long levers. Starts slightly narrow in the box with knees bent and tall posture. Gathers weight on backside with a knee knock load into a longer forward stride. Hands use a short push back load prior to foot strike. Barrel covers the zone with a flat path then finishes slightly uphill through contact. Strong hands help generate easy bat speed. Strong front side helps create good leverage. At 3B, starts tall while a slight hop in his pre-pitch routine. Sound defensive actions, keeps his feet underneath him. Deliberate tempo with body control. Showed a consistent soft glove hand while funneling ball in. Low ¾ slot with above avg arm strength across the diamond.
On the mound, athleticism and body control translates to a clean, fluid delivery with controlled intent at release. Stays tall at leg lift and lets front hip lead him down the slope. Level shoulders at hand break with full extension in his glove side & throwing arm. Stride has length but he maintains connection to the ground and avoids reaching. Arm path shortens up at landing and works from a high ¾ slot with late hand speed. Balanced finish over front leg with extension and eyes on target. FB/CB/CH combo with all 3 showing command around the zone.