The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.82
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.61
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Delivery: Works from 3B side of rubber, drop and drive delivery, repeats delivery well, works down the mound consistently towards his target.
Arm Action: RH. Long arm action, high ¾ slot.
FB: 78-81 mph. Strikes at the top of the zone.
CB: 64-69 mph. Flashed glove-side depth, flashed ability to land in the zone for a strike.
CH: 74-75 mph.
7/06/21
Positional Profile: RHP/OF
Body: 6-foot, 170 pounds.
Hit: RH. Balanced stance, heel lift load trigger with short stride, takes hands back to trigger swing, level swing plane with some length to the finish, middle of the field approach hitting line drives and fly balls.
Power: 90.71 mph max exit velocity in BP, 81.68 mph average exit velocity, 303 feet max distance, and 10% of batted balls over 90 mph exit velocity.
Arm: RH. OF - 87 mph. Long arm action, high ¾ slot, good carry, accurate throws at times.
Defense: Fields the ball in rhythm towards target, clean funnel to release, attacks the ball well at times.
Run: 7.61 runner in the 60.
Draft Reports
Contact
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Positional Profile: RHP/OF
Body: 6-foot, 170 pounds.
Delivery: Works from 3B side of rubber, drop and drive delivery, repeats delivery well, works down the mound consistently towards his target.
Arm Action: RH. Long arm action, high ¾ slot.
FB: 78-81 mph. Strikes at the top of the zone.
CB: 64-69 mph. Flashed glove-side depth, flashed ability to land in the zone for a strike.
CH: 74-75 mph.
Positional Profile: RHP/OF
Body: 6-foot, 170 pounds.
Hit: RH. Balanced stance, heel lift load trigger with short stride, takes hands back to trigger swing, level swing plane with some length to the finish, middle of the field approach hitting line drives and fly balls.
Power: 90.71 mph max exit velocity in BP, 81.68 mph average exit velocity, 303 feet max distance, and 10% of batted balls over 90 mph exit velocity.
Arm: RH. OF - 87 mph. Long arm action, high ¾ slot, good carry, accurate throws at times.
Defense: Fields the ball in rhythm towards target, clean funnel to release, attacks the ball well at times.
Run: 7.61 runner in the 60.