The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.64
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.71
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.05
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.11 - 2.26
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
71.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Carter hine, CLOVER HILL HIGH (VA), 2025 Positional Profile: 2B/RHP Body: 5-10, 155-pounds. Lean, proportional frame. Hit: RHH. Quiet, balanced setup. Short, level barrel path. 62.2 mph bat speed with 9 G's of rotational acceleration. Power: 88 max exit velocity, averaged 83.3 mph. 281' max distance. Arm: RH. INF-77 mph. Short, compact arm action. Defense: Natural hands, with in control footwork. ATH: 7.64 runner in the 60. 1.81 and 4.17 in the 10 and 30 yard splits.
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Positional Profile: 2B/RHP
Body: 5-10, 155-pounds. Lean, proportional frame.
Hit: RHH. Quiet, balanced setup. Short, level barrel path. 62.2 mph bat speed with 9 G's of rotational acceleration.
Power: 88 max exit velocity, averaged 83.3 mph. 281' max distance.
Arm: RH. INF-77 mph. Short, compact arm action.
Defense: Natural hands, with in control footwork.
ATH: 7.64 runner in the 60. 1.81 and 4.17 in the 10 and 30 yard splits.