The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.76
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.61
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: RHP Body: 6-2, 230-pounds. Thick, strong throughout. Delivery: Drop/drive type lower half, creates lead hip drift downhill. Arm Action: RH. Long loop, low 3/4 slot. FB: T79.2, 75.8-78.9 mph. Straight action, cuts at times as wrist works around the baseball. T1847, 1684 average rpm. CB: 63.5-66.8 mph. 10/4 action, heavy sweep. T1744, 1578 average rpm. CH: 67.1-68.0 mph. Lowers slot from fastball, flashed tumble and pronates early. T1165, 1107 average rpm.
Hit: RHH. Tall, narrow, open setup. Aggressive rotation handing over the backside. Violent entry. Sporadic flights. Power: 93.7 max exit velocity, averaged 86.8 mph. 329’ max distance. Arm: RH. C - mph. INF - mph. OF - mph. Defense: Run: 8.76 runner in the 60. Tall runner, upright.
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Positional Profile: RHP
Body: 6-2, 230-pounds. Thick, strong throughout.
Delivery: Drop/drive type lower half, creates lead hip drift downhill.
Arm Action: RH. Long loop, low 3/4 slot.
FB: T79.2, 75.8-78.9 mph. Straight action, cuts at times as wrist works around the baseball. T1847, 1684 average rpm.
CB: 63.5-66.8 mph. 10/4 action, heavy sweep. T1744, 1578 average rpm.
CH: 67.1-68.0 mph. Lowers slot from fastball, flashed tumble and pronates early. T1165, 1107 average rpm.
Hit: RHH. Tall, narrow, open setup. Aggressive rotation handing over the backside. Violent entry. Sporadic flights.
Power: 93.7 max exit velocity, averaged 86.8 mph. 329’ max distance.
Arm: RH. C - mph. INF - mph. OF - mph.
Defense:
Run: 8.76 runner in the 60. Tall runner, upright.