A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
2.03
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.85
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
9.02
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Event: NorCal Uncommitted Games Positional Profile: LHP/1B Physical: 6-0, 195-pounds; Full body type on a broad sturdy frame; 8.99 60-yard, 15.6” max jump height. Delivery: Smooth easy lift to just above waist, cross body stride, quiet head, lands with closed strike foot, finishes through the target, hides ball well on way to release. Arm Action: Slight stab into pocket path on backside, easy arm with no restrictions, gets to high-3/4 slot with 6’ avg release height, loose arm with release of tension through follow through. FB: T77.8 mph, 76.7 avg mph, 1867 max spin; Comes out easy with some sneaky life through the zone, gets to 6’1” avg extension which allows the velo to play up, ability to hide ball also plays up the FB, can get hitters to expand vs the FB. CB: 66-70 mph, 1813 max spin; Big tumbling breaker, has feel for both sides of the plate, ability to go in and land it away, can get long swings vs the CB and also freeze a hitter while bringing over the outer half (v RHH).
Offensively: LH. EV max – 90.2 mph, hand speed max – 20.8 mph, bat speed max – 68.4 mph; Deep in box and off the plate, medium width feet in tall set-up, hands over backside early, modest knee lift out to medium length stride, closed stride, loads straight back with some depth, has handsy feel for hitting, ability to flick the ball to opposite field. Defensively: 1B mph – 78; Smooth confident footwork, soft hands, showed feel for nuances of working the bag.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Event: NorCal Uncommitted Games
Positional Profile: LHP/1B
Physical: 6-0, 195-pounds; Full body type on a broad sturdy frame; 8.99 60-yard, 15.6” max jump height.
Delivery: Smooth easy lift to just above waist, cross body stride, quiet head, lands with closed strike foot, finishes through the target, hides ball well on way to release.
Arm Action: Slight stab into pocket path on backside, easy arm with no restrictions, gets to high-3/4 slot with 6’ avg release height, loose arm with release of tension through follow through.
FB: T77.8 mph, 76.7 avg mph, 1867 max spin; Comes out easy with some sneaky life through the zone, gets to 6’1” avg extension which allows the velo to play up, ability to hide ball also plays up the FB, can get hitters to expand vs the FB.
CB: 66-70 mph, 1813 max spin; Big tumbling breaker, has feel for both sides of the plate, ability to go in and land it away, can get long swings vs the CB and also freeze a hitter while bringing over the outer half (v RHH).
Offensively: LH. EV max – 90.2 mph, hand speed max – 20.8 mph, bat speed max – 68.4 mph; Deep in box and off the plate, medium width feet in tall set-up, hands over backside early, modest knee lift out to medium length stride, closed stride, loads straight back with some depth, has handsy feel for hitting, ability to flick the ball to opposite field.
Defensively: 1B mph – 78; Smooth confident footwork, soft hands, showed feel for nuances of working the bag.