The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.84
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: RHP/3B - Uncommitted, Top notch competitor. High upside on the mound with confidence in his repertoire. Body: 6-foot, 170-pounds. Big frame with a chance to add to it. Carries the weight well. Defense: Fields balls out front with two hand gather. Needs to create a little more movement in the lower half as he relies on the arm strength across the infield. Arm: RH. INF - 84 mph. Nice and easy from the infield, backspins throws with accuracy to the bag. Hit: RHH. Tall stance. Feet close together with loose hands above the shoulder. Power: 89 mph exit velocity. Run: 7.84 runner in the 60.
Delivery: Controlled, methodical windup gets momentum toward the plate. Arm Action: RH. Clean and easy. Slightly short in the back with optimal extension out front. FB: T86, 81-86 mph. Hard 4-seamers. Rides it up in the zone and hits the corners well. CB: 71-74 mph. Tight break with enough depth to suggest he can make it a little sharper over time.
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Positional Profile: RHP/3B - Uncommitted, Top notch competitor. High upside on the mound with confidence in his repertoire.
Body: 6-foot, 170-pounds. Big frame with a chance to add to it. Carries the weight well.
Defense: Fields balls out front with two hand gather. Needs to create a little more movement in the lower half as he relies on the arm strength across the infield.
Arm: RH. INF - 84 mph. Nice and easy from the infield, backspins throws with accuracy to the bag.
Hit: RHH. Tall stance. Feet close together with loose hands above the shoulder.
Power: 89 mph exit velocity.
Run: 7.84 runner in the 60.
Delivery: Controlled, methodical windup gets momentum toward the plate.
Arm Action: RH. Clean and easy. Slightly short in the back with optimal extension out front.
FB: T86, 81-86 mph. Hard 4-seamers. Rides it up in the zone and hits the corners well.
CB: 71-74 mph. Tight break with enough depth to suggest he can make it a little sharper over time.