The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.46
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.19
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Positional Profile: SS/RHP Body: 6-foot, 163-pounds. Athletic, projectable frame. Defense: INF - quick first step, moves well left to right, quick gather/release, soft hands. OF - plays with baseball out front, working in line with target. Arm: RH. INF - 80 mph. OF - 78 mph. INF - 3/4 arm slot, long arm action. OF - High 3/4 arm slot, long arm action. Hit: RHH. Slightly open setup, quick/high leg kick, active hands on load, short stride. Hands work directly to baseball, level bat path. Power: 90 mph exit velocity. Pull side gap, power approach. Run: 7.50 runner in the 60.
Delivery: Tall and drive delivery, reaching high leg kick balance point. Arm Action: RH. 3/4 arm slot, long arm action. FB: T77, 75-77 mph. Slight arm side run. CB: 62-65 mph. 10/4 shape, slider action. CUT: 69-73 mph. Spinning action.
7/24/20
Positional Profile: SS/RHP Body: 6-foot-0, 160-pounds. Thin, high waisted, athletic frame. Defense: INF - fluid footwork, soft hands, athletic gather. OF - fields baseball out front, works momentum towards target. Arm: RH. INF - 77 mph. OF - 80 mph. INF - long to short arm action, high 3/4 arm slot. OF - long quick arm action, high 3/4 arm slot. Hit: RHH. Tall slightly open setup, high leg kick creating forward body momentum towards baseball, active hands. Level bat path, weight out on front foot at times. Power: 81 mph exit velocity. Contact gap to gap approach. Run: 7.19 runner in the 60.
Delivery: Tall and fall delivery, finishes upright at time, arm working across body. Arm Action: RH. 3/4 arm slot, FB: T78, 76-78 mph. Slight cut, sink when going inside. CB: 67-70 mph. 10/4 shape, left to right action.
Draft Reports
Contact
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Positional Profile: SS/RHP
Body: 6-foot, 163-pounds. Athletic, projectable frame.
Defense: INF - quick first step, moves well left to right, quick gather/release, soft hands. OF - plays with baseball out front, working in line with target.
Arm: RH. INF - 80 mph. OF - 78 mph. INF - 3/4 arm slot, long arm action. OF - High 3/4 arm slot, long arm action.
Hit: RHH. Slightly open setup, quick/high leg kick, active hands on load, short stride. Hands work directly to baseball, level bat path.
Power: 90 mph exit velocity. Pull side gap, power approach.
Run: 7.50 runner in the 60.
Delivery: Tall and drive delivery, reaching high leg kick balance point.
Arm Action: RH. 3/4 arm slot, long arm action.
FB: T77, 75-77 mph. Slight arm side run.
CB: 62-65 mph. 10/4 shape, slider action.
CUT: 69-73 mph. Spinning action.
Positional Profile: SS/RHP
Body: 6-foot-0, 160-pounds. Thin, high waisted, athletic frame.
Defense: INF - fluid footwork, soft hands, athletic gather. OF - fields baseball out front, works momentum towards target.
Arm: RH. INF - 77 mph. OF - 80 mph. INF - long to short arm action, high 3/4 arm slot. OF - long quick arm action, high 3/4 arm slot.
Hit: RHH. Tall slightly open setup, high leg kick creating forward body momentum towards baseball, active hands. Level bat path, weight out on front foot at times.
Power: 81 mph exit velocity. Contact gap to gap approach.
Run: 7.19 runner in the 60.
Delivery: Tall and fall delivery, finishes upright at time, arm working across body.
Arm Action: RH. 3/4 arm slot,
FB: T78, 76-78 mph. Slight cut, sink when going inside.
CB: 67-70 mph. 10/4 shape, left to right action.