A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Long 6-foot-4, 180-pound frame with tons of projection in build. Right-handed pitcher with big upside. Easy, in-line delivery with a shorter arm action into a high-¾ slot with quick arm speed. Showed average fastball command with steep angle and slight arm side run. Works downhill, attacking the bottom of the zone at 84-87 mph, topping out at 88 mph. Flashed an average breaking ball that showed a tendency to back up at times but hit on a couple with 11/5 shape and average depth at 68-71 mph. Changeup is a developing pitch at 77-78 mph with solid arm side fade. Projectable right-hander with upside flashes quick arm speed and aptitude.
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Long 6-foot-4, 180-pound frame with tons of projection in build. Right-handed pitcher with big upside. Easy, in-line delivery with a shorter arm action into a high-¾ slot with quick arm speed. Showed average fastball command with steep angle and slight arm side run. Works downhill, attacking the bottom of the zone at 84-87 mph, topping out at 88 mph. Flashed an average breaking ball that showed a tendency to back up at times but hit on a couple with 11/5 shape and average depth at 68-71 mph. Changeup is a developing pitch at 77-78 mph with solid arm side fade. Projectable right-hander with upside flashes quick arm speed and aptitude.