The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.97
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.96
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.20
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
5.59
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
61.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Pitching: Short side step into a high leg lift at a tall stack, gets into back side as foot kicks out and down the mound, accelerates through release against a strong front side; Long, whippy arm action through a high 3/4 slot. FB: Locates around the zone working downhill flashing arm side run up to 8". CB: Good feel with 1-7 shape, up to -10" vertical drop and 12" horizontal movement. CH: Good hand speed while killing the spin.
Draft Reports
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Physical: Projectable 6-foot-2, 200 lb frame.
Pitching: Short side step into a high leg lift at a tall stack, gets into back side as foot kicks out and down the mound, accelerates through release against a strong front side; Long, whippy arm action through a high 3/4 slot. FB: Locates around the zone working downhill flashing arm side run up to 8". CB: Good feel with 1-7 shape, up to -10" vertical drop and 12" horizontal movement. CH: Good hand speed while killing the spin.