The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.01 - 2.12
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
78.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.34
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.03 - 2.13
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.13
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.12 - 2.22
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.18
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.15 - 2.17
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
66.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.80
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.23
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.57
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Physical: 5-foot-10, 175 pounds; Full, athletic build. 7.57 runner in the 60. Offensively: RHH. Open setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Drops hands on the way back with a slight leg-kick for timing. Drifts into contact while showing a strong lower half. Showed a slight lift to the ball with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 91 MPH via Trackman. Defensively: Starts with a low to the ground setup; utilizing a one knee approach while staying low during receiving. Hands are firm while staying low during transfer. Short take back from a high 3/4 arm slot. 2.01-2.12 pop times. C - 75 MPH.
Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Drops hands on the way back with an up and down stride for timing. Stays behind the ball while showing an aggressive lower half. Showed a direct swing path with a two handed finish. More fly balls than line drives and ground balls with a peak exit velocity of 91 MPH via Trackman. quick into the zone with pull side pop.
Defensively: Starts with a low to the ground setup; utilizing a one knee down and traditional primary position while staying low during receiving. Hands are out in front with a clean transfer. Short take back from a high 3/4 arm slot. C - 78 MPH.
Offensively: upright, open, relaxed stance with bat starting on the shoulder; gains ground with a knee knock stride back to even while the hands take a short load straight back; aggressive lower half hitting into a stiff front side initiates a short, quick (23G's rotational acceleration per Blast Motion) swing that is consistently on time yielding hard line drives. 87 MPH peak exit velo per Trackman.
Defensively: Balanced, low set up; quick footwork staying low, quality glove with clean transfers; arm action is short and quick to a natural 3/4 release on strong throws with carry. C: 74 MPH
Draft Reports
Contact
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Physical: 5-foot-10, 175 pounds; Full, athletic build. 7.57 runner in the 60.
Offensively: RHH. Open setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Drops hands on the way back with a slight leg-kick for timing. Drifts into contact while showing a strong lower half. Showed a slight lift to the ball with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 91 MPH via Trackman.
Defensively: Starts with a low to the ground setup; utilizing a one knee approach while staying low during receiving. Hands are firm while staying low during transfer. Short take back from a high 3/4 arm slot. 2.01-2.12 pop times. C - 75 MPH.
Physical: 5-foot-10, 175 pounds; Athletic, muscular build.
Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Drops hands on the way back with an up and down stride for timing. Stays behind the ball while showing an aggressive lower half. Showed a direct swing path with a two handed finish. More fly balls than line drives and ground balls with a peak exit velocity of 91 MPH via Trackman. quick into the zone with pull side pop.
Defensively: Starts with a low to the ground setup; utilizing a one knee down and traditional primary position while staying low during receiving. Hands are out in front with a clean transfer. Short take back from a high 3/4 arm slot. C - 78 MPH.
Physical: Strong, athletic 5-foot-10,175 lb build.
Offensively: upright, open, relaxed stance with bat starting on the shoulder; gains ground with a knee knock stride back to even while the hands take a short load straight back; aggressive lower half hitting into a stiff front side initiates a short, quick (23G's rotational acceleration per Blast Motion) swing that is consistently on time yielding hard line drives. 87 MPH peak exit velo per Trackman.
Defensively: Balanced, low set up; quick footwork staying low, quality glove with clean transfers; arm action is short and quick to a natural 3/4 release on strong throws with carry. C: 74 MPH