The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.08
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.35
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 5-foot-11, 184 pounds; lean, athletic frame. 7.08 runner in the 60.
Offensively: RHH. Upright with a wide base; quick, short stride. Aggressive with attacks the ball out in front with an uphill finish. Hard pull side contact; peak Trackman exit velocity of 96 MPH.
Defensively: Starts upright; plays downhill, aggressive approach. smooth hands funneling into the stomach; medium arm swing with a 3/4 arm slot. INF - 80 MPH.
Pitching: Starts on the third base side, deliberate windup, higher leg kick, could stay closed to the plate for a touch longer. medium take back with a 3/4 arm slot. FB: T 78MPH, 76-78 MPH. Arm side fade. CB: 62-66 MPH. Sweeping, 10-4 action with depth. CH: MPH. Deceptive arm speed.
2/14/20
Physical: 5-foot-11, 184-pounds. Athletic body with room to add strength. Run: 7.5 runner in the 60. Hit: RHH. Square stance, feet shoulder width apart, high hands, tall bat, quiet step forward Fast hands, balanced barrel through the zone. Power: 82 MPH raw exit velocity. Attacks the ball at point of contact; Powerful upward finish. Defense: INF: Square approach to the ball; receives the ball out in front. Arm: Strong side-arm action. INF - 78 MPH. OF - MPH.
Pitching Delivery: Fast smooth delivery with high controlled leg lift. Arm Action: Short quick arm action from over the top. FB: T80, 77-80 MPH. Elevated heavy fastball. CB: 65-67 MPH. Sweeping curve; works low in the zone. CH: 64-65 MPH. Quick arm action with late drop off low in the zone.
Draft Reports
Contact
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Physical: 5-foot-11, 184 pounds; lean, athletic frame. 7.08 runner in the 60.
Offensively: RHH. Upright with a wide base; quick, short stride. Aggressive with attacks the ball out in front with an uphill finish. Hard pull side contact; peak Trackman exit velocity of 96 MPH.
Defensively: Starts upright; plays downhill, aggressive approach. smooth hands funneling into the stomach; medium arm swing with a 3/4 arm slot. INF - 80 MPH.
Pitching: Starts on the third base side, deliberate windup, higher leg kick, could stay closed to the plate for a touch longer. medium take back with a 3/4 arm slot. FB: T 78MPH, 76-78 MPH. Arm side fade. CB: 62-66 MPH. Sweeping, 10-4 action with depth. CH: MPH. Deceptive arm speed.
Physical: 5-foot-11, 184-pounds. Athletic body with room to add strength.
Run: 7.5 runner in the 60.
Hit: RHH. Square stance, feet shoulder width apart, high hands, tall bat, quiet step forward Fast hands, balanced barrel through the zone.
Power: 82 MPH raw exit velocity. Attacks the ball at point of contact; Powerful upward finish.
Defense: INF: Square approach to the ball; receives the ball out in front.
Arm: Strong side-arm action. INF - 78 MPH. OF - MPH.
Pitching Delivery: Fast smooth delivery with high controlled leg lift.
Arm Action: Short quick arm action from over the top.
FB: T80, 77-80 MPH. Elevated heavy fastball.
CB: 65-67 MPH. Sweeping curve; works low in the zone.
CH: 64-65 MPH. Quick arm action with late drop off low in the zone.