A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-2, 190 pounds; Long, sturdy build. 8.21 runner in the 60. Offensively: LHH. Even setup, with feet shoulder width apart; has a pre-pitch bat waggle. Loads straight back with a toe-tap for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a downward swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 87 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are underneath the body with a clean transfer. Short take back while using various arm slots. INF - 78 MPH. Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a long stride while landing closed. Short take back while demonstrating segmented stop and go action; standard 3/4 slot. Upright with finish. FB: Peak velo of 81 MPH, while sitting 79-81 MPH; arm side run. CB: 61-65 MPH; 11-5 shape.
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Physical: 6-2, 190 pounds; Long, sturdy build. 8.21 runner in the 60.
Offensively: LHH. Even setup, with feet shoulder width apart; has a pre-pitch bat waggle. Loads straight back with a toe-tap for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a downward swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 87 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are underneath the body with a clean transfer. Short take back while using various arm slots. INF - 78 MPH.
Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a long stride while landing closed. Short take back while demonstrating segmented stop and go action; standard 3/4 slot. Upright with finish. FB: Peak velo of 81 MPH, while sitting 79-81 MPH; arm side run. CB: 61-65 MPH; 11-5 shape.