The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
83.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.19
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.24
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-0, 175 pounds; Long, Sturdy build. 7.19 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a downward swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 87 MPH via Trackman. Defensively: Starts with a balanced setup; uses prep step while showing choppy feet. Hands are off to the side with a delay in transfer. Moderate arm circle from a high 3/4 arm slot. OF - 84 MPH. Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride while landing slightly closed. Long arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 82 MPH, while sitting 76-81 MPH; arm side run. CB: 72-73 MPH; showed depth. CH: 73-75 MPH; fading action.
Draft Reports
Contact
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Physical: 6-0, 175 pounds; Long, Sturdy build. 7.19 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a downward swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 87 MPH via Trackman.
Defensively: Starts with a balanced setup; uses prep step while showing choppy feet. Hands are off to the side with a delay in transfer. Moderate arm circle from a high 3/4 arm slot. OF - 84 MPH.
Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride while landing slightly closed. Long arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 82 MPH, while sitting 76-81 MPH; arm side run. CB: 72-73 MPH; showed depth. CH: 73-75 MPH; fading action.