The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.50
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.47
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-1, 180 pounds; Athletic, slight build. 7.47 runner in the 60. Offensively: RHH. Open setup, with feet wide spread; bat positioned at a 45 degree angle. Short take back with the hands with a toe-tap for timing. Drifts into contact while showing an aggressive lower half. Showed a direct swing path with a one-handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 88 MPH via Trackman. Defensively: Starts with an upright /tall setup; uses prep step while being aggressive. Hands are underneath the body while funneling to the hip before transfer. Long arm swing from a standard 3/4 arm slot. INF - 81 MPH. OF - 81 MPH. Also showcased at shortstop up to 81 MPH across the diamond. Pitching: Uses a glove side setup while using an angled drop step. Belt high leg drive with shoulders outside the hips. Has a long stride while landing open. Long arm swing while showing some scap load; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 81 MPH, while sitting 80-81 MPH; life through the zone. CB: 65-68 MPH.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-1, 180 pounds; Athletic, slight build. 7.47 runner in the 60.
Offensively: RHH. Open setup, with feet wide spread; bat positioned at a 45 degree angle. Short take back with the hands with a toe-tap for timing. Drifts into contact while showing an aggressive lower half. Showed a direct swing path with a one-handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 88 MPH via Trackman.
Defensively: Starts with an upright /tall setup; uses prep step while being aggressive. Hands are underneath the body while funneling to the hip before transfer. Long arm swing from a standard 3/4 arm slot. INF - 81 MPH. OF - 81 MPH. Also showcased at shortstop up to 81 MPH across the diamond.
Pitching: Uses a glove side setup while using an angled drop step. Belt high leg drive with shoulders outside the hips. Has a long stride while landing open. Long arm swing while showing some scap load; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 81 MPH, while sitting 80-81 MPH; life through the zone. CB: 65-68 MPH.