The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.33
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.28
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
86.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.33
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.75
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.05
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.27
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
76.74
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-foot-9, 130 pounds; Athletic, slender build. 7.27 runner in the 60. Offensively: RHH. Even setup, with feet shoulder width apart; flat bat to start. Drops hands on the way back with a moderate leg kick for timing. Stays behind the ball while showing an average effort from the legs. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 83 MPH via Trackman. Extremely consistent round with a gap to gap approach. Displayed a very direct bat path which led to a high on-plane efficiency. Defensively: Starts with a balanced setup; uses prep step while utilizing a quick first step. Hands are off to the side with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 80 MPH. Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while showing no restrictions; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 80 MPH, while sitting 77-80 MPH; arm side run. SL: 66-68 MPH; tilting break. CH: 72 MPH; maintains same plain. Showcased a three pitch mix with the ability to command both sides of the plate.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (LH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-foot-9, 130 pounds; Athletic, slender build. 7.27 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; flat bat to start. Drops hands on the way back with a moderate leg kick for timing. Stays behind the ball while showing an average effort from the legs. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 83 MPH via Trackman. Extremely consistent round with a gap to gap approach. Displayed a very direct bat path which led to a high on-plane efficiency.
Defensively: Starts with a balanced setup; uses prep step while utilizing a quick first step. Hands are off to the side with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 80 MPH.
Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while showing no restrictions; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 80 MPH, while sitting 77-80 MPH; arm side run. SL: 66-68 MPH; tilting break. CH: 72 MPH; maintains same plain. Showcased a three pitch mix with the ability to command both sides of the plate.