The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.51
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.2
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
71.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.81
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
71.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.94
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
69.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.51
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Physical: 6-foot-0, 170 pounds; Athletic, broad shouldered build. 7.81 runner in the 60. Offensively: RHH. Open setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Extended take back of the hands with an exaggerated leg kick for timing. Slides weight forward pre-contact. while showing an aggressive lower half. Showed a compact swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 79 MPH via Trackman. Defensively: Starts with a low to the ground setup; uses prep hop while stays low while receiving. Hands are out in front while funnelling to the hip before transfer. Moderate arm circle from a high 3/4 arm slot. INF - 70 MPH. Pitching: Connors uses a center rubber setup while using an angled drop step. Belt high leg drive with shoulders outside the hips. Has a long stride landing inline with the plate. Moderate arm swing while wrist hooks behind back, while working through a high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 74 MPH, while sitting 73-74 MPH; arm side run with sink. SL: 63-66 MPH; lateral action. CH: MPH; fading action.
Draft Reports
Contact
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Physical: 6-foot-0, 170 pounds; Athletic, broad shouldered build. 7.81 runner in the 60.
Offensively: RHH. Open setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Extended take back of the hands with an exaggerated leg kick for timing. Slides weight forward pre-contact. while showing an aggressive lower half. Showed a compact swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 79 MPH via Trackman.
Defensively: Starts with a low to the ground setup; uses prep hop while stays low while receiving. Hands are out in front while funnelling to the hip before transfer. Moderate arm circle from a high 3/4 arm slot. INF - 70 MPH.
Pitching: Connors uses a center rubber setup while using an angled drop step. Belt high leg drive with shoulders outside the hips. Has a long stride landing inline with the plate. Moderate arm swing while wrist hooks behind back, while working through a high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 74 MPH, while sitting 73-74 MPH; arm side run with sink. SL: 63-66 MPH; lateral action. CH: MPH; fading action.