A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Pitching: Advanced. Up-tempo delivery, easy effort. High ¾ arm angle, quick arm speed, short arm action. Athletic balance point, in line shoulders, lands square, a falling off finish.
FB: T92. 89-91 mph. (Max spin 2508; Avg 2427). Up in the zone accuracy, sinking action.
CB: 77-79 mph. Consistent command, swing and miss action, 10/4 movement.
Delivery: Tall and drive delivery, works up tempo, quick balance point, works in line with target. Arm Action: RH. High 3/4 arm slot, long to short athletic arm action. FB: T89, 85-88 mph. Arm side sinking action. Competitive in zone. CB: 72-78 mph. 10/4 shape, slider action. CH: 80-83 mph. Circle change, running action.
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Position: RHP
Body: 6-foot-4, 200-pound projectable frame.
Pitching: Advanced. Up-tempo delivery, easy effort. High ¾ arm angle, quick arm speed, short arm action. Athletic balance point, in line shoulders, lands square, a falling off finish.
FB: T92. 89-91 mph. (Max spin 2508; Avg 2427). Up in the zone accuracy, sinking action.
CB: 77-79 mph. Consistent command, swing and miss action, 10/4 movement.
CH: 84-86 mph. Arm side command, sinking action.
Positional Profile: RHP - Miami
Body: 6-foot-4, 190-pounds.
Delivery: Tall and drive delivery, works up tempo, quick balance point, works in line with target.
Arm Action: RH. High 3/4 arm slot, long to short athletic arm action.
FB: T89, 85-88 mph. Arm side sinking action. Competitive in zone.
CB: 72-78 mph. 10/4 shape, slider action.
CH: 80-83 mph. Circle change, running action.