The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.25
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.29
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: 3B/RHP Body: 6-2, 176-pounds. Long, lean frame, some projection. Delivery: Tall and fall delivery, quick to/out of balance point, level shoulders, works on-line, lands square, finishes crossing over. Arm Action: RH. Long arm action, quick stab on the back-side, over-the-top, repeatable. FB: T80.54, 77.30-79.96 mph. Sinking action, gets downhill with, feel for, consistently in zone. T1993, 1892 average rpm. SL: 70-71 mph. Short, sweeping action. T1931, 1868 average rpm. CH: 72-73 mph. Sinking action.
11/08/20
GA Fall UpperClass Games
Body: 6-foot-1, 170-pounds. Lean, athletic build. Delivery: Tall and fall delivery, works on-line, lands toe closed, finishes crossing over, smooth tempo. Arm Action: RH. Clean, loose arm action, average arm speed, high 3/4 slot. FB: T80, 77-79 mph. Run and sink action, some life. CB: 69-71 mph. 12/6 shape, flashed depth. SL: 69-72 mph. Short, sweeping action. CH: 70-71 mph. Fade action.
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Positional Profile: 3B/RHP
Body: 6-2, 176-pounds. Long, lean frame, some projection.
Delivery: Tall and fall delivery, quick to/out of balance point, level shoulders, works on-line, lands square, finishes crossing over.
Arm Action: RH. Long arm action, quick stab on the back-side, over-the-top, repeatable.
FB: T80.54, 77.30-79.96 mph. Sinking action, gets downhill with, feel for, consistently in zone. T1993, 1892 average rpm.
SL: 70-71 mph. Short, sweeping action. T1931, 1868 average rpm.
CH: 72-73 mph. Sinking action.
GA Fall UpperClass Games
Body: 6-foot-1, 170-pounds. Lean, athletic build.
Delivery: Tall and fall delivery, works on-line, lands toe closed, finishes crossing over, smooth tempo.
Arm Action: RH. Clean, loose arm action, average arm speed, high 3/4 slot.
FB: T80, 77-79 mph. Run and sink action, some life.
CB: 69-71 mph. 12/6 shape, flashed depth.
SL: 69-72 mph. Short, sweeping action.
CH: 70-71 mph. Fade action.