The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.66
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athleteβs Exit Velocity Max by the athleteβs 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.65
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athleteβs Exit Velocity Max by the athleteβs 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.90
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.41
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Positional Profile: SS/RHP Body: 6-0, 165-pounds. Athletic frame, proportional build. Can add to the body. Delivery: Smooth tempo at the beginning and gets quicker into stride. Pull lead foot to 1B side slightly at foot strike. Good depth. Arm Action: LH. Very quick arm action FB: T82, 80-81 mph. Arm side run when he stays deep and in the strike zone. T2150, 2036 average rpm. CB: 66-67 mph. Very good shape and action. Late bite. Still developing command. T2414, 2363 average rpm. CH: 70-72 mph. Very good feel for chang. Solid pitch already for him. T1315, 1192 average rpm.
1/21/23
Positional Profile: SS/RHP Body: 6-0, 165-pounds. Athletic frame, proportional build. Can add to the body. Hits: RHH. Conventional, balanced stance with slightly higher than normal hand set. Controlled load and toe tap stride. Some loft to swing path and finds the barrell well. Pull side approach with plenty of upside. Looking to do damage. Power: 81 max exit velocity, averaged 76.2 MPH. 289' max distance. Arm: LH. INF-76 mph.Quick arm action Defense: Developing skill set with plenty of athleticism. Glove will continue to get better. Great range and strong accurate arm.
Draft Reports
Contact
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Body: 6-0, 165-pounds. Athletic frame, proportional build. Can add to the body.
Delivery: Smooth tempo at the beginning and gets quicker into stride. Pull lead foot to 1B side slightly at foot strike. Good depth.
Arm Action: LH. Very quick arm action
FB: T82, 80-81 mph. Arm side run when he stays deep and in the strike zone. T2150, 2036 average rpm.
CB: 66-67 mph. Very good shape and action. Late bite. Still developing command. T2414, 2363 average rpm.
CH: 70-72 mph. Very good feel for chang. Solid pitch already for him. T1315, 1192 average rpm.
Body: 6-0, 165-pounds. Athletic frame, proportional build. Can add to the body.
Hits: RHH. Conventional, balanced stance with slightly higher than normal hand set. Controlled load and toe tap stride. Some loft to swing path and finds the barrell well. Pull side approach with plenty of upside. Looking to do damage.
Power: 81 max exit velocity, averaged 76.2 MPH. 289' max distance.
Arm: LH. INF-76 mph.Quick arm action
Defense: Developing skill set with plenty of athleticism. Glove will continue to get better. Great range and strong accurate arm.