The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.59
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.87
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-foot-1, 170 pounds; Sturdy, proportional build. 7.75 runner in the 60. Offensively: LHH. Even setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Extended take back of the hands with an up and down stride for timing. Drifts into contact while showing an average effort from the legs. Showed a flat swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 88 MPH via Trackman. Defensively: Starts with an upright /tall setup; static during pre-pitch while being aggressive. Hands are off to the side with a seamless transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 81 MPH. Pitching: Uses a center rubber setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 80 MPH, while sitting 76-78 MPH. CB: 66-70 MPH. CH: 72-75 MPH.
2/21/22
Physical: 6-foot-1, 170 pounds; Sturdy, full build. 7.87 runner in the 60.
Offensively: LHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a slight lift to the ball with a late one hand finish. More line drives than fly balls and ground balls with a peak exit velocity of 85 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 76 MPH.
Pitching: Uses a glove side setup working primarily from the stretch. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while showing no restrictions; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 79 MPH, while sitting 78-79 MPH; straight action. CB: 64-66 MPH; slurve like action. CH: 69-71 MPH; maintains same plain.
Draft Reports
Contact
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Physical: 6-foot-1, 170 pounds; Sturdy, proportional build. 7.75 runner in the 60.
Offensively: LHH. Even setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Extended take back of the hands with an up and down stride for timing. Drifts into contact while showing an average effort from the legs. Showed a flat swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 88 MPH via Trackman.
Defensively: Starts with an upright /tall setup; static during pre-pitch while being aggressive. Hands are off to the side with a seamless transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 81 MPH.
Pitching: Uses a center rubber setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 80 MPH, while sitting 76-78 MPH. CB: 66-70 MPH. CH: 72-75 MPH.
Physical: 6-foot-1, 170 pounds; Sturdy, full build. 7.87 runner in the 60.
Offensively: LHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a slight lift to the ball with a late one hand finish. More line drives than fly balls and ground balls with a peak exit velocity of 85 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 76 MPH.
Pitching: Uses a glove side setup working primarily from the stretch. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while showing no restrictions; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 79 MPH, while sitting 78-79 MPH; straight action. CB: 64-66 MPH; slurve like action. CH: 69-71 MPH; maintains same plain.