A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: 6-foot-0, 155 pounds; Long, wiry build. Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with a slight lean over the belt. Has a long stride while landing slightly closed. Long arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 82 MPH, while sitting 80-82 MPH; downhill, arm side run. CB: 70-72 MPH; slurve like action. CH: 72-74 MPH; fading action.
2/21/22
Physical: 6-foot-0, 153 pounds; Lean, athletic build. Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 84 MPH, while sitting 81-83 MPH. CB: 66-69 MPH. CH: 69-70 MPH.
6/30/21
Physical: Efficient, athletic 5-foot-11, 140lb frame with noticeable projection in a developing build.
Pitching: RHP - Started upright off the far left side of the rubber to begin; came to a compact, balanced stack before separating and landing in-line to the target, able to repeat with consistency. Good arm talent, smoothly releasing at a H ¾ slot with no restrictions. Pounded the zone at 79-81, T82 mph with occasional arm-side run flashing (14 inches HM via Trackman). Countered with a sharp 68-70 mph CB at near 2200rpms that created weak contact when he leveraged out in front (late depth, 14 inches HM). Commanded both offerings, mixing sequence here and there to keep hitters in between speeds.
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Contact
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📢Dressler is the 1ï¸âƒ£7ï¸âƒ£th commit from the 2022 PA State Games & the 2ï¸âƒ£2ï¸âƒ£6ï¸âƒ£th commit from the 2021 PA State Games📢 #pbrfamilypic.twitter.com/zTpATBUUIc
— PBR Pennsylvania (@PBRPennsylvania) July 28, 2022
Physical: 6-foot-0, 155 pounds; Long, wiry build.
Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with a slight lean over the belt. Has a long stride while landing slightly closed. Long arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 82 MPH, while sitting 80-82 MPH; downhill, arm side run. CB: 70-72 MPH; slurve like action. CH: 72-74 MPH; fading action.
Physical: 6-foot-0, 153 pounds; Lean, athletic build.
Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 84 MPH, while sitting 81-83 MPH. CB: 66-69 MPH. CH: 69-70 MPH.
Physical: Efficient, athletic 5-foot-11, 140lb frame with noticeable projection in a developing build.
Pitching: RHP - Started upright off the far left side of the rubber to begin; came to a compact, balanced stack before separating and landing in-line to the target, able to repeat with consistency. Good arm talent, smoothly releasing at a H ¾ slot with no restrictions. Pounded the zone at 79-81, T82 mph with occasional arm-side run flashing (14 inches HM via Trackman). Countered with a sharp 68-70 mph CB at near 2200rpms that created weak contact when he leveraged out in front (late depth, 14 inches HM). Commanded both offerings, mixing sequence here and there to keep hitters in between speeds.