The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.20
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.96 - 1.98
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.33
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.90 - 1.98
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
17.9
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
79.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
91.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.33
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.96 - 2.03
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
73.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: Strong, projectable 5-foot-10, 170lb frame. 7.55 runner in the 60-yard dash.
Offensively: RHH. Wide, balanced stance with bad intentions from a deep hand position. Utilized a barrel-tip and leg-kick stride to initiate the swing through a whippy, aggressive path into the hitting zone. Plenty of torque created for a T99 mph exit velocity, up to a 324 foot distance. Lofty approach that carried the ball.
Defensively: The third baseman featured smooth actions at the hot corner with some tempo and choppy footwork. Ranged to glove-hand side and delivered a live 88 mph arm across the dirt.
Pitching: RHP. Worked out of the stretch-only; high stack position and finishes with power potential. 87-90 mph FB (2341) and upper-70’s SL act as a 1-2 punch for swing/miss, mixing a killed 79-80 mph CH.
Draft Reports
Contact
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Physical: Strong, projectable 5-foot-10, 170lb frame. 7.55 runner in the 60-yard dash.
Offensively: RHH. Wide, balanced stance with bad intentions from a deep hand position. Utilized a barrel-tip and leg-kick stride to initiate the swing through a whippy, aggressive path into the hitting zone. Plenty of torque created for a T99 mph exit velocity, up to a 324 foot distance. Lofty approach that carried the ball.
Defensively: The third baseman featured smooth actions at the hot corner with some tempo and choppy footwork. Ranged to glove-hand side and delivered a live 88 mph arm across the dirt.
Pitching: RHP. Worked out of the stretch-only; high stack position and finishes with power potential. 87-90 mph FB (2341) and upper-70’s SL act as a 1-2 punch for swing/miss, mixing a killed 79-80 mph CH.