A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 5-foot-11, 195 pounds; Sturdy, proportional build. Pitching: Uses a glove side setup while using an angled drop step. Minimal leg lift with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while arm wraps behind the body; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 89 MPH, while sitting 85-87 MPH; arm side run with sink. SL: 73-75 MPH; slurve like. OTHER: SPLT 70-73 MPH; SPLT: late drop. Above average spin arm with killed spin on SPLT, minimum 832 RPM. FB shows heavy life with some run. SL is slurve-like with some 2-tier break. Heavy SPLT.
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-foot-11, 195 pounds; Sturdy, proportional build.
Pitching: Uses a glove side setup while using an angled drop step. Minimal leg lift with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while arm wraps behind the body; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 89 MPH, while sitting 85-87 MPH; arm side run with sink. SL: 73-75 MPH; slurve like. OTHER: SPLT 70-73 MPH; SPLT: late drop. Above average spin arm with killed spin on SPLT, minimum 832 RPM. FB shows heavy life with some run. SL is slurve-like with some 2-tier break. Heavy SPLT.