The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.87
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
86.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.16
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.41
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Hit: LHH. Balanced stance, slightly crouched, moves hands back to trigger load with a leg lift, short stride, slightly uphill swing path with some length, pull side tendency with a mix of line drives and deep fly balls.
Power: 91.88 mph max exit velocity in BP, 82.67 mph average exit velocity, 357 feet max distance, and 9.1% of batted over 90 mph exit velocity.
Arm: LH. OF - 83 mph. Long arm action, high 3/4 slot, accurate throws
Defense: Good footwork, efficient routes, fields the ball in rhythm towards his target, clean exchange to hand.
Run: 6.97 runner in the 60.
10/27/19
5-foot-9, 170-pounds, slightly rigid but the arms works within the delivery, throws from a high ¾ slot with a bit a deception hiding the ball. Fastball came in at 81-83 mph with some arm side run. Warmke paired the fastball with a breaking ball at 70 mph with 12-6 shape and depth to it. Breaking ball spins right but slightly rolls into the zone.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Positional Profile: OF
Body: 5-foot-10, 170 pounds.
Hit: LHH. Balanced stance, slightly crouched, moves hands back to trigger load with a leg lift, short stride, slightly uphill swing path with some length, pull side tendency with a mix of line drives and deep fly balls.
Power: 91.88 mph max exit velocity in BP, 82.67 mph average exit velocity, 357 feet max distance, and 9.1% of batted over 90 mph exit velocity.
Arm: LH. OF - 83 mph. Long arm action, high 3/4 slot, accurate throws
Defense: Good footwork, efficient routes, fields the ball in rhythm towards his target, clean exchange to hand.
Run: 6.97 runner in the 60.
5-foot-9, 170-pounds, slightly rigid but the arms works within the delivery, throws from a high ¾ slot with a bit a deception hiding the ball. Fastball came in at 81-83 mph with some arm side run. Warmke paired the fastball with a breaking ball at 70 mph with 12-6 shape and depth to it. Breaking ball spins right but slightly rolls into the zone.