The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.33
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.36
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Defense: Size projects at third, puts himself in a good position to make the throw. Arm: RH. INF - 85 mph. Arm has some juice in it, let it rip, backhand max velocity. Hit: RHH. Low hands, rockback and toe tap load, big swing, timing is everything. Blast motion scores of 29/37/38. Power: 91 mph exit velocity. Run: 7.36 runner in the 60.
Delivery: Funky windup creates timing issues for batter, hides the ball well, controls moving parts. Arm Action: RH. Arm shows life, short arm path in the back very beneficial to his mechanics, projectable. FB: T87, 82-85 mph. Ability to hide the ball and funky mechanics plays up his velocity. Showed ability to locate the ball well to his arm side. CB: 65-70 mph. Tight breaking ball, swing and miss potential, good feel. CH: 75-76 mph. Developmental change, loosen the grip, heavy run.
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Defense: Size projects at third, puts himself in a good position to make the throw.
Arm: RH. INF - 85 mph. Arm has some juice in it, let it rip, backhand max velocity.
Hit: RHH. Low hands, rockback and toe tap load, big swing, timing is everything. Blast motion scores of 29/37/38.
Power: 91 mph exit velocity.
Run: 7.36 runner in the 60.
Delivery: Funky windup creates timing issues for batter, hides the ball well, controls moving parts.
Arm Action: RH. Arm shows life, short arm path in the back very beneficial to his mechanics, projectable.
FB: T87, 82-85 mph. Ability to hide the ball and funky mechanics plays up his velocity. Showed ability to locate the ball well to his arm side.
CB: 65-70 mph. Tight breaking ball, swing and miss potential, good feel.
CH: 75-76 mph. Developmental change, loosen the grip, heavy run.