The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.19
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.98 - 2.10
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.32
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.03 - 2.08
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.76
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.06 - 2.20
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: C/RHP Body: 6-4, 220-pounds. Defense: 1.99-2.10 pop times. C - 83.00 mph. Has improved footwork and exchanges, movements are cleaner and more consolidated. Produces easy velocity with carry and accuracy to bag. Hit: LHH. Taller stance, easy load and stride, whippy barrel through zone with present strength, projectable pop in bat. Power: 94 mph max Trackman exit velocity in bp. Run: 7.19 runner in the 60.
Delivery: Stretch only with premium arm strength, simple repeatable mechanics, strike thrower with 3 pitches, projects to continue to add velocity. Arm Action: RH. Clean compact arm action, balls jumps out of hand, OT slot. FB: T93, 91-93 mph. CB: 74-76 mph. SL: 78-78 mph. CH: 79-81 mph.
3/05/23
Positional Profile: C Body: 6_2, 200-pounds. Defense: 2.03-2.08 pop times. C - 79 mph. Mostly accurate throws with carry to bag, quick feet and exchanges, has body control with rhythm and tempo to catch and throw. Hit: LHH. Simple square stance, easy hand load with clean bat path through zone, consistent hard contact to middle of field with above avg. hand/eye coordination. Power: 90.50 mph max Trackman exit velocity in bp. Run: 7.32 runner in the 60.
3/06/22
Positional Profile: C Body: 6-0, 190-pounds. Hit: LHH. Square stance, easy actions in box, stays inside ball well, flashes of bat speed, works consistently middle/away with hard line drive contact. Power: 85.3 max exit velocity, averaged 77.3 mph. 266’ max distance. Arm: RH. C - 76 mph. 2.06-2.20 pop times. Defense: Staggered stance, Higher setup to receive. Needs continued development blocking. Travels sideways away from plate, loses direction to target, clean arm action, misses mostly to arm side of bag. Run: 7.76 runner in the 60.
Draft Reports
Contact
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Positional Profile: C/RHP
Delivery: Stretch only with premium arm strength, simple repeatable mechanics, strike thrower with 3 pitches, projects to continue to add velocity.Body: 6-4, 220-pounds.
Defense: 1.99-2.10 pop times. C - 83.00 mph. Has improved footwork and exchanges, movements are cleaner and more consolidated. Produces easy velocity with carry and accuracy to bag.
Hit: LHH. Taller stance, easy load and stride, whippy barrel through zone with present strength, projectable pop in bat.
Power: 94 mph max Trackman exit velocity in bp.
Run: 7.19 runner in the 60.
Arm Action: RH. Clean compact arm action, balls jumps out of hand, OT slot.
FB: T93, 91-93 mph.
CB: 74-76 mph.
SL: 78-78 mph.
CH: 79-81 mph.
Positional Profile: C
Body: 6_2, 200-pounds.
Defense: 2.03-2.08 pop times. C - 79 mph. Mostly accurate throws with carry to bag, quick feet and exchanges, has body control with rhythm and tempo to catch and throw.
Hit: LHH. Simple square stance, easy hand load with clean bat path through zone, consistent hard contact to middle of field with above avg. hand/eye coordination.
Power: 90.50 mph max Trackman exit velocity in bp.
Run: 7.32 runner in the 60.
Positional Profile: C
Body: 6-0, 190-pounds.
Hit: LHH. Square stance, easy actions in box, stays inside ball well, flashes of bat speed, works consistently middle/away with hard line drive contact.
Power: 85.3 max exit velocity, averaged 77.3 mph. 266’ max distance.
Arm: RH. C - 76 mph. 2.06-2.20 pop times.
Defense: Staggered stance, Higher setup to receive. Needs continued development blocking. Travels sideways away from plate, loses direction to target, clean arm action, misses mostly to arm side of bag.
Run: 7.76 runner in the 60.