The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.04
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.75
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.09
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.40
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: 6-1, 160 pounds; Long, wiry build. Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while showing some scap load; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 86 MPH, while sitting 84-85 MPH; life through the zone. CB: 74-77 MPH; slurve like action. Projection in the long wiry, frame; arm is loose and whippy. High ceiling.
6/27/22
Physical: 6-foot-0, 155 pounds; Long, build. 7.4 runner in the 60. Offensively: LHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Drops hands on the way back with an up and down stride for timing. Stays behind the ball while showing an aggressive lower half. Showed a direct swing path with a late one hand finish. More line drives than flyballs and groundballs with a peak exit velocity of 86 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while showing active feet. Hands are soft with a clean transfer. Moderate arm circle while using various arm slots. INF - 82 MPH. Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with shoulders above the hips. Has a long stride landing inline with the plate. Long arm swing while showing effortless and fluid actions; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 85 MPH, while sitting 82-84 MPH; life through the zone with plus movement. CB: 76-77 MPH; slurve like action. CH: 78-79 MPH; fading action.
Draft Reports
Contact
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Physical: 6-1, 160 pounds; Long, wiry build.
Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while showing some scap load; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 86 MPH, while sitting 84-85 MPH; life through the zone. CB: 74-77 MPH; slurve like action. Projection in the long wiry, frame; arm is loose and whippy. High ceiling.
Physical: 6-foot-0, 155 pounds; Long, build. 7.4 runner in the 60.
Offensively: LHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Drops hands on the way back with an up and down stride for timing. Stays behind the ball while showing an aggressive lower half. Showed a direct swing path with a late one hand finish. More line drives than flyballs and groundballs with a peak exit velocity of 86 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while showing active feet. Hands are soft with a clean transfer. Moderate arm circle while using various arm slots. INF - 82 MPH.
Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with shoulders above the hips. Has a long stride landing inline with the plate. Long arm swing while showing effortless and fluid actions; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 85 MPH, while sitting 82-84 MPH; life through the zone with plus movement. CB: 76-77 MPH; slurve like action. CH: 78-79 MPH; fading action.