The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.21
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.7
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.05 - 2.11
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
74.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-foot-10, 168 pounds; Athletic, broad shouldered build. runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Loads straight back with a moderate leg kick for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 86 MPH via Trackman. Defensively: Starts with a balanced setup; uses prep hop while plays low to the ground. Hands are out in front while standing up during transfer. Moderate arm circle from a high 3/4 arm slot. INF - 62 MPH. Pitching: Furia uses an arm side setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Moderate arm swing while showing some scap load, while working through a high 3/4 slot. Upright with finish. FB: Peak velo of 78 MPH, while sitting 75-78 MPH; arm side run. SL: 60-63 MPH; 2-tier break.
Draft Reports
Contact
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Physical: 5-foot-10, 168 pounds; Athletic, broad shouldered build. runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Loads straight back with a moderate leg kick for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 86 MPH via Trackman.
Defensively: Starts with a balanced setup; uses prep hop while plays low to the ground. Hands are out in front while standing up during transfer. Moderate arm circle from a high 3/4 arm slot. INF - 62 MPH.
Pitching: Furia uses an arm side setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Moderate arm swing while showing some scap load, while working through a high 3/4 slot. Upright with finish. FB: Peak velo of 78 MPH, while sitting 75-78 MPH; arm side run. SL: 60-63 MPH; 2-tier break.