The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.29
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
92.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.21
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.7
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.05 - 2.11
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
74.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.76
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.95
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.29
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.11
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-0, 160 pounds; Athletic, Wiry build. 7.21 runner in the 60. Offensively: RHH. Open setup, with feet shoulder width apart; flat bat to start. Drops hands on the way back with a slight leg-kick for timing. Stays behind the ball while showing a strong lower half. Showed a flat swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 88 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while displaying fluid actions to the baseball. Hands are off to the side with a clean transfer. Short take back from a high 3/4 arm slot. OF - 85 MPH.
6/22/21
Physical: 5-foot-10, 168 pounds; Athletic, broad shouldered build. runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Loads straight back with a moderate leg kick for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 86 MPH via Trackman. Defensively: Starts with a balanced setup; uses prep hop while plays low to the ground. Hands are out in front while standing up during transfer. Moderate arm circle from a high 3/4 arm slot. INF - 62 MPH. Pitching: Furia uses an arm side setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Moderate arm swing while showing some scap load, while working through a high 3/4 slot. Upright with finish. FB: Peak velo of 78 MPH, while sitting 75-78 MPH; arm side run. SL: 60-63 MPH; 2-tier break.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-0, 160 pounds; Athletic, Wiry build. 7.21 runner in the 60.
Offensively: RHH. Open setup, with feet shoulder width apart; flat bat to start. Drops hands on the way back with a slight leg-kick for timing. Stays behind the ball while showing a strong lower half. Showed a flat swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 88 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while displaying fluid actions to the baseball. Hands are off to the side with a clean transfer. Short take back from a high 3/4 arm slot. OF - 85 MPH.
Physical: 5-foot-10, 168 pounds; Athletic, broad shouldered build. runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Loads straight back with a moderate leg kick for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 86 MPH via Trackman.
Defensively: Starts with a balanced setup; uses prep hop while plays low to the ground. Hands are out in front while standing up during transfer. Moderate arm circle from a high 3/4 arm slot. INF - 62 MPH.
Pitching: Furia uses an arm side setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Moderate arm swing while showing some scap load, while working through a high 3/4 slot. Upright with finish. FB: Peak velo of 78 MPH, while sitting 75-78 MPH; arm side run. SL: 60-63 MPH; 2-tier break.