The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.91 - 2.15
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
77.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
83.0
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.03 - 2.17
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
77.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.94 - 2.14
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
75.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.15
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.07 - 2.32
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
73.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
65.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.69
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.03
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.31
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.70
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.06
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.37
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Zechariah Haney, Camden (SC), 2025 Positional Profile: C/RHP Body: 6-1, 195-pounds. Physical frame Hit: LHH. Upright, slightly open stance, hands even with ear and a high back elbow Short, easy swing with a repeatable path and strength at contact 69 mph bat speed with 12 G's of rotational acceleration. Power: 97 max exit velocity, averaged 90.5 mph. 369' max distance. Arm: RH. C-77 mph. Short action with a H3Q slot, above avg strength Defense: 1.94-2.08 pop times. Above avg footwork and mobility ATH: 27.00 max vertical.
Defense: 2.07-2.32 pop times. Consistent hands with aggressive developing footwork. A lean fluid exchange from a staggered narrow setup Arm: R. C - 73 mph. INF - 65 mph. Short loose arm action from a low 3/4 slot.
Hit: R. Tall quiet stance with slow controlled load with a small leg kick. Good flat path with a short swing and a balanced finish. Power: 87 mph max exit velocity in BP. Line drive approach Run:8.15 runner in the 60.
Delivery: Slow tempo delivery with easy effort. Lands square with a balanced finish. Arm Action: R.High 3/4 arm slot with consistent developing arm speed. Loose compact arm action
FB: T77, 75-76 mph. 2012 rpm. Around the zone command with the FB SL: 62-66 mph. 1878 rpm. Sweeping action with 1/7 movement. CH: 71-72 mph. 1495 rpm. Down in the zone with fading action to it
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: C/RHP
Body: 6-1, 195-pounds. Physical frame
Hit: LHH. Upright, slightly open stance, hands even with ear and a high back elbow Short, easy swing with a repeatable path and strength at contact 69 mph bat speed with 12 G's of rotational acceleration.
Power: 97 max exit velocity, averaged 90.5 mph. 369' max distance.
Arm: RH. C-77 mph. Short action with a H3Q slot, above avg strength
Defense: 1.94-2.08 pop times. Above avg footwork and mobility
ATH: 27.00 max vertical.
Positional Profile: C/3B.
Body: 6-1, 185 pounds. Strong sturdy frame
Defense: 2.07-2.32 pop times. Consistent hands with aggressive developing footwork. A lean fluid exchange from a staggered narrow setup
Arm: R. C - 73 mph. INF - 65 mph. Short loose arm action from a low 3/4 slot.
Hit: R. Tall quiet stance with slow controlled load with a small leg kick. Good flat path with a short swing and a balanced finish.
Power: 87 mph max exit velocity in BP. Line drive approach
Run:8.15 runner in the 60.
Delivery: Slow tempo delivery with easy effort. Lands square with a balanced finish.
Arm Action: R. High 3/4 arm slot with consistent developing arm speed. Loose compact arm action
FB: T77, 75-76 mph. 2012 rpm. Around the zone command with the FB
SL: 62-66 mph. 1878 rpm. Sweeping action with 1/7 movement.
CH: 71-72 mph. 1495 rpm. Down in the zone with fading action to it