The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.22
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
92.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
ACG Tryout - Munger makes loud contact in the box with exit velocities in the high 90s. An aggressive hitter that displayed an all fields, line drive approach, Munger left the park several times in batting practice. He moves well in the outfield for his size and displays a high 80’s to low 90’s arm from there. He will stick at a corner position.
6/04/23
Event: NorCal ProCase Positional Profile: OF/RHP Physical: 6-3, 205 pounds Offensively: RH. EV max – 98.6 mph, hand speed max – 25.7 mph, bat speed max – 73.6 mph; Exaggerated leg kick; feet start slightly offset open and after stride end slightly in. Quick hands, dominant top hand. Hit multiple balls on the screws with tons of topspin and also got lift on some others. Defensively: OF Velo – 92 mph; Big presence in the OF, any lack of mobility is made up for with the arm. Quick and short arm action with a little bit of arm side run.
Delivery: Drives off the back leg, has glove tap. Controlled violence down the hill Arm Action: Short arm action, hides the ball for an extended amount of time and releases at a high ¾ slot. FB: T90.6 mph, 88.4 - 90.2 mph range, 2240 avg spin; arm side run on the FB, commands the outer half of the zone really well. Hits spots and works the offspeed in well. CH: 80 mph, 1704 spin; Only saw the CH once but it was perfectly tunneled off of a fastball. Has late downward break that can leave hitters lunging on the almost 10 mph difference to the fastball. CB: 71.0 - 71.8 mph, 1872 avg spin; Loopy CB; Not as much control as CH but can use as a get-me-over front door CB.
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ACG Tryout - Munger makes loud contact in the box with exit velocities in the high 90s. An aggressive hitter that displayed an all fields, line drive approach, Munger left the park several times in batting practice. He moves well in the outfield for his size and displays a high 80’s to low 90’s arm from there. He will stick at a corner position.
Event: NorCal ProCase
Positional Profile: OF/RHP
Physical: 6-3, 205 pounds
Offensively: RH. EV max – 98.6 mph, hand speed max – 25.7 mph, bat speed max – 73.6 mph; Exaggerated leg kick; feet start slightly offset open and after stride end slightly in. Quick hands, dominant top hand. Hit multiple balls on the screws with tons of topspin and also got lift on some others.
Defensively: OF Velo – 92 mph; Big presence in the OF, any lack of mobility is made up for with the arm. Quick and short arm action with a little bit of arm side run.
Delivery: Drives off the back leg, has glove tap. Controlled violence down the hill
Arm Action: Short arm action, hides the ball for an extended amount of time and releases at a high ¾ slot.
FB: T90.6 mph, 88.4 - 90.2 mph range, 2240 avg spin; arm side run on the FB, commands the outer half of the zone really well. Hits spots and works the offspeed in well.
CH: 80 mph, 1704 spin; Only saw the CH once but it was perfectly tunneled off of a fastball. Has late downward break that can leave hitters lunging on the almost 10 mph difference to the fastball.
CB: 71.0 - 71.8 mph, 1872 avg spin; Loopy CB; Not as much control as CH but can use as a get-me-over front door CB.