The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.75
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.95 - 2.05
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.35
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.00 - 2.13
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
74.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
14.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.80
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.94 - 2.08
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
75.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.91
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.08 - 2.19
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
75.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
71.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 6-foot-2, 200 pounds. Thick, proportionate build. Present strength in the lower half. Athleticism apparent throughout his game. Defense: C. Can handle velocity. Present strength in hands and forearms. Receiving has improved. Increased flexibility will help his set up, tends to be high. Improved quickness could help his pop time and blocking. Arm: RH. 75 mph. Loose, quick arm. Lives around the tag zone. Present carry. Hit: RHH. Athletic, spread set up. Knee to knee load. Level bat path through the zone. Gets extended well. Balanced. Lives in the big part of the yard. Flashes impressive power when he was on time. Present pull side and middle power. Power: 98 mph Exit Velocity via TrackMan Run: 7.80 Laser Timed 60
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Body: 6-foot-2, 200 pounds. Thick, proportionate build. Present strength in the lower half. Athleticism apparent throughout his game.
Defense: C. Can handle velocity. Present strength in hands and forearms. Receiving has improved. Increased flexibility will help his set up, tends to be high. Improved quickness could help his pop time and blocking.
Arm: RH. 75 mph. Loose, quick arm. Lives around the tag zone. Present carry.
Hit: RHH. Athletic, spread set up. Knee to knee load. Level bat path through the zone. Gets extended well. Balanced. Lives in the big part of the yard. Flashes impressive power when he was on time. Present pull side and middle power.
Power: 98 mph Exit Velocity via TrackMan
Run: 7.80 Laser Timed 60