The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.04
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.67
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.82
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
5.73
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
56.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: 5-foot-9, 160 pounds; Slight, athletic build. 7.64 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman. Showed consistent barrel accuracy while spraying balls in the middle of the field. Defensively: Starts with an upright /tall setup; uses prep hop while utilizing a quick first step. Hands are out in front while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot.INF - 85 MPH. Pitching: Uses a glove side setup working primarily from the stretch. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while arm wraps behind the body; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 82 MPH, while sitting 78-81 MPH; arm side run. CB: 64-68 MPH; 11-5 shape. CH: MPH; fading action. Fastball has a plus spin rate which helps create swing and miss up in the zone.
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Physical: 5-foot-9, 160 pounds; Slight, athletic build. 7.64 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman. Showed consistent barrel accuracy while spraying balls in the middle of the field.
Defensively: Starts with an upright /tall setup; uses prep hop while utilizing a quick first step. Hands are out in front while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot.INF - 85 MPH.
Pitching: Uses a glove side setup working primarily from the stretch. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Long arm swing while arm wraps behind the body; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 82 MPH, while sitting 78-81 MPH; arm side run. CB: 64-68 MPH; 11-5 shape. CH: MPH; fading action. Fastball has a plus spin rate which helps create swing and miss up in the zone.