The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.80
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.60
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.15
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
63.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.02
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-0, 172 pounds; Long, Slender build. 7.8 runner in the 60. Offensively: LHH. Open setup, with feet narrow; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing an average effort from the legs. Showed a swing path that gets around the ball with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 87 MPH via Trackman. Defensively: Starts with a compact setup; uses prep hop while playing low to the ground. Hands work through the ball with a clean transfer. Moderate arm circle while using various arm slots. INF - 80 MPH. Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight coil away from the plate. Has a moderate stride landing inline with the plate. Long arm swing while arm stays in line with 2B; high 3/4 slot. Recoils with finish. FB: Peak velo of 80 MPH, while sitting 76-80 MPH; plays up in the zone. CB: 65-69 MPH; showed depth. CH: 66 MPH; sinks.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-0, 172 pounds; Long, Slender build. 7.8 runner in the 60.
Offensively: LHH. Open setup, with feet narrow; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing an average effort from the legs. Showed a swing path that gets around the ball with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 87 MPH via Trackman.
Defensively: Starts with a compact setup; uses prep hop while playing low to the ground. Hands work through the ball with a clean transfer. Moderate arm circle while using various arm slots. INF - 80 MPH.
Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight coil away from the plate. Has a moderate stride landing inline with the plate. Long arm swing while arm stays in line with 2B; high 3/4 slot. Recoils with finish. FB: Peak velo of 80 MPH, while sitting 76-80 MPH; plays up in the zone. CB: 65-69 MPH; showed depth. CH: 66 MPH; sinks.