The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.90
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
86.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.88
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Body: Long lean build, athletic and mobile. Will fill out the 6’2”, 150 pound frame, moves with grace and intent
Hit: Balanced stance, aggressive bat waggle to gain timing. Big leg kick, gathers on the back side well. Hands attack when the front foot lands. Makes contact out front and squares balls up.
Power: Hits to all fields, max exit velo of 98 mph
Arm: Good extension and stays on top of the ball. Velo across infield at 83 mph
Defense: Very athletic to get to the baseball, field left of center, gathers ball to mid section. USes feet to move laterally well and efficiently. Uses different arm angle.
Run: Ran a 6.88 (60 yard)
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Body: Long lean build, athletic and mobile. Will fill out the 6’2”, 150 pound frame, moves with grace and intent
Hit: Balanced stance, aggressive bat waggle to gain timing. Big leg kick, gathers on the back side well. Hands attack when the front foot lands. Makes contact out front and squares balls up.
Power: Hits to all fields, max exit velo of 98 mph
Arm: Good extension and stays on top of the ball. Velo across infield at 83 mph
Defense: Very athletic to get to the baseball, field left of center, gathers ball to mid section. USes feet to move laterally well and efficiently. Uses different arm angle.
Run: Ran a 6.88 (60 yard)