The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.54
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.22 - 2.27
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.61
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.35 - 2.47
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
67.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.79
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.15
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.54
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
82.37
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: C/RHP Body: 6-3, 170-pounds. Long-limbed. Hit: RHH. Wide setup, hands rock back with stride, turns on front foot into a minimal stride. Flat path, uses the whole field with intent to keep the ball on a line. 63.4 mph bat speed with 9 G’s of rotational acceleration. Power: 86 max exit velocity, averaged 82.1 mph. 280’ max distance. Arm: RH. C - 70 mph. Compact arm action, high 3/4 arm slot. Accurate throws around the bag. Defense: 2.22-2.27 pop times. Flexible one-knee setup, steady receiver. Steady transfers out of the crouch, works in-line. Soft blocker. Run: 7.54 runner in the 60.
2/11/24
Positional Profile: C/RHP Body: 6-3, 170-pounds. Long-limbed. Delivery: Balanced, medium leg lift, tall/ fall delivery, slightly closed stride. Arm Action: RH. Long, easy arm path out of a 3/4 slot. FB: T81, 77-80 mph. 4S: Mostly straight, some life to the arm-side. 2S: Plays with some sinking action. T1737, 1623 average rpm. CB: 67-68 mph. Gradual 11/5 action. T2196, 2158 average rpm. CH: 72-74 mph. Fade to the pitch, some feel. T1645, 1571 average rpm.
2/12/23
Positional Profile: C/RHP Body: 6-2, 155-pounds. Lean, upside frame, high waist. Hit: RHH. Balanced, slightly closed setup, short stride. Easy swing, loose hands, finishes on balance. Power: 81 max exit velocity, averaged 78.3 mph. 267’ max distance. Arm: RH. C - 67 mph. Short arm action that operates from a high 3/4 release point. Defense: 2.35-2.47 pop times. Reliable hands while receiving. Long and low transfer near his waist. Pops up out of the crouch. Dependable blocker. Run: 7.61 runner in the 60.
Delivery: Methodical delivery, stays balanced, short leg-lift into a coiled balance point, tall/fall lower-half that works in-line. Arm Action: RH. Over the top arm action. FB: T73, 71-73 mph. Straight fastball, flashed cut at times. T1768, 1622 average rpm. CB: 65-66 mph. 11/5 shape. T2192, 2091 average rpm. CH: 67-69 mph. Fade action at times. T1684, 1580 average rpm.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: C/RHP
Body: 6-3, 170-pounds. Long-limbed.
Hit: RHH. Wide setup, hands rock back with stride, turns on front foot into a minimal stride. Flat path, uses the whole field with intent to keep the ball on a line. 63.4 mph bat speed with 9 G’s of rotational acceleration.
Power: 86 max exit velocity, averaged 82.1 mph. 280’ max distance.
Arm: RH. C - 70 mph. Compact arm action, high 3/4 arm slot. Accurate throws around the bag.
Defense: 2.22-2.27 pop times. Flexible one-knee setup, steady receiver. Steady transfers out of the crouch, works in-line. Soft blocker.
Run: 7.54 runner in the 60.
Positional Profile: C/RHP
Body: 6-3, 170-pounds. Long-limbed. Delivery: Balanced, medium leg lift, tall/ fall delivery, slightly closed stride.
Arm Action: RH. Long, easy arm path out of a 3/4 slot.
FB: T81, 77-80 mph. 4S: Mostly straight, some life to the arm-side. 2S: Plays with some sinking action. T1737, 1623 average rpm.
CB: 67-68 mph. Gradual 11/5 action. T2196, 2158 average rpm.
CH: 72-74 mph. Fade to the pitch, some feel. T1645, 1571 average rpm.
Positional Profile: C/RHP
Body: 6-2, 155-pounds. Lean, upside frame, high waist.
Hit: RHH. Balanced, slightly closed setup, short stride. Easy swing, loose hands, finishes on balance.
Power: 81 max exit velocity, averaged 78.3 mph. 267’ max distance.
Arm: RH. C - 67 mph. Short arm action that operates from a high 3/4 release point.
Defense: 2.35-2.47 pop times. Reliable hands while receiving. Long and low transfer near his waist. Pops up out of the crouch. Dependable blocker.
Run: 7.61 runner in the 60.
Delivery: Methodical delivery, stays balanced, short leg-lift into a coiled balance point, tall/fall lower-half that works in-line.
Arm Action: RH. Over the top arm action.
FB: T73, 71-73 mph. Straight fastball, flashed cut at times. T1768, 1622 average rpm.
CB: 65-66 mph. 11/5 shape. T2192, 2091 average rpm.
CH: 67-69 mph. Fade action at times. T1684, 1580 average rpm.