A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.91
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.47
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.93
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.63
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.86
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.34
RSI
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
73.69
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
RHP Nicholas Sherry (Burlington Central, 2027) gave an impressive look in his ‘pen on Saturday. He has a strong-bodied, durable frame at 5-foot-11, 181-pounds, and he should still have room to add more strength moving forward. He has a simple tall/fall delivery that works in-line, and his arm is clean from a shorter path and high ¾ window. The fastball sat in the 85-87 mph range, with life out of the hand, creating some tilt through the zone. His curveball showed occasional depth with 11/5 shape, 73-75 mph with feel for the zone - while his slider showed more horizontal action with arm-speed, 75-77 mph. His final offering was a splitter he could kill spin on and land for strikes occasionally, 77-79 mph.
2/10/24
Positional Profile: C/RHP Body: 6-0, 160-pounds. Evenly proportioned build, wiry with room to fill out. Delivery: Easy and simple movement, high leg lift with tuck, drop/drive delivery. Arm Action: RH. Whippy, short arm action, clean. FB: T84, 82-84 mph. Has life out of the hand with some ride . T2067, 2006 average rpm. CB: 70-71 mph. Short wrinkle, has 10/4 bite to it. T1839, 1745 average rpm. SPLT: 71-74 mph. Flashes downer action, thrown with intent. Out-pitch potential.
2/11/23
Positional Profile: OF/RHP Body: 5-2, 85-pounds. Long levers, high waist, lanky, fill coming. Hit: RHH. Balanced setup, minimal load and short leg lift. Simple swing, long through the zone, uphill path. Arm: RH. OF - 64 mph. Loose 3/4 slot. Defense: Steady hands, plays through the ball. Run: 5.01 30-yard split.
Delivery: Medium leg-lift into balance point, slight drop/drive lower-half, stride stays in-line with the plate. Arm Action: RH. Long/loose arm action into a 3/4 slot, quickness throughout. FB: T60, 59-60 mph. Plays mostly straight, arm-side life at times. T1647, 1583 average rpm. CB: 52-54 mph. Gradual 11/5 shape. T1749, 1708 average rpm. CH: 57-58 mph. Fades to the arm-side. T1695, 1497 average rpm.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: C/RHP
Body: 6-0, 160-pounds. Evenly proportioned build, wiry with room to fill out.
Delivery: Easy and simple movement, high leg lift with tuck, drop/drive delivery.
Arm Action: RH. Whippy, short arm action, clean.
FB: T84, 82-84 mph. Has life out of the hand with some ride . T2067, 2006 average rpm.
CB: 70-71 mph. Short wrinkle, has 10/4 bite to it. T1839, 1745 average rpm.
SPLT: 71-74 mph. Flashes downer action, thrown with intent. Out-pitch potential.
Positional Profile: OF/RHP
Body: 5-2, 85-pounds. Long levers, high waist, lanky, fill coming.
Hit: RHH. Balanced setup, minimal load and short leg lift. Simple swing, long through the zone, uphill path.
Arm: RH. OF - 64 mph. Loose 3/4 slot.
Defense: Steady hands, plays through the ball.
Run: 5.01 30-yard split.
Delivery: Medium leg-lift into balance point, slight drop/drive lower-half, stride stays in-line with the plate.
Arm Action: RH. Long/loose arm action into a 3/4 slot, quickness throughout.
FB: T60, 59-60 mph. Plays mostly straight, arm-side life at times. T1647, 1583 average rpm.
CB: 52-54 mph. Gradual 11/5 shape. T1749, 1708 average rpm.
CH: 57-58 mph. Fades to the arm-side. T1695, 1497 average rpm.